Recent content by tcorrie

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    [Scripting Question] Save File Corruption when trying to dispose Viewport

    YES. THANK YOU SO MUCH. I found the pbDisposeSpriteHash function and replaced it. Works just as well. As for the switch variable, it's actually in the events as a string parameter. I realize this isn't great coding practice, but I was just trying to get something to work lol. I may consider...
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    [Scripting Question] Save File Corruption when trying to dispose Viewport

    So I'm making a battle record for my game, and yesterday I got it to successfully pull up and get rid of the screens as desired. Here is the code in question: def battle_history_window(switch) if switch == "on" then @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)...
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    [Scripting Question] Change text position in battle factory

    In SpriteWindow_text I changed the @virtual0y in line 807 from -2 to 0 and in line 739 from -2 to 0. Still working on moving the cursor up without the text.
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    [Scripting Question] Change text position in battle factory

    @sprites["list"].oy = -15 does move the text but also moves the selector arrow and has this dragging effect of the top layer. @sprites["list"].update does nothing.
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    [Scripting Question] Change text position in battle factory

    So currently I'm trying to re-position the rental Pokemon text, as it is about 5-10 pixels too high and gets cut off. I believe the correct script is UI_BattleSwap and I understand the following: def pbStartRentScene(rentals) @rentals = rentals @mode = 0 # rental (pick 3 out of 6...
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