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Recent content by Tea-Rex

  1. Tea-Rex

    [Essentials] Pokémon Virtue & Sin

    Bump: Still looking for people.
  2. Tea-Rex

    [Essentials] Pokémon Virtue & Sin

    Project Title Pokémon Virtue & Pokémon Sin Game info Explore the Oceian Region with your team of Pokémon that's based off of Oceania countries such as Australia and New Zealand. After picking up your starter from Professor Lyptus, you are free to decide on how to take your journey with your...
  3. Tea-Rex

    [Scripting Question] Battle UI draw over exp bar

    I did that and that was the end results. It works and it just draws itself over the other UI data information and I want to prevent that from happening.
  4. Tea-Rex

    [Scripting Question] Battle UI draw over exp bar

    So I've been messing with the UI and the UI graphics. Just stick with getting all the UI data to draw over the exp bar. anyone know how I can do this?
  5. Tea-Rex

    [Scripting Question] Check only type 1 or 2

    I've been able to get it to work. I used added more to NettoHikari's code and also made a variant for type 2. # Returns true if there is a Pokémon with the type1 in the player's party. def pbHasType1?(type) if type.is_a?(String) || type.is_a?(Symbol) type = getID(PBTypes,type) end...
  6. Tea-Rex

    [Scripting Question] Check only type 1 or 2

    I've tried using this however the value isn't changing for the variable
  7. Tea-Rex

    [Scripting Question] Check only type 1 or 2

    Basically I'm trying to get a condition branch to look at the type1 of the player's party so that way it can set a variable to a different number that will then determine which team the rival will have.
  8. Tea-Rex

    [Scripting Question] Check only type 1 or 2

    Can't seem to get it working. I think you also need to have pbHasPrimaryType? in PSystem_PokemonUtilities as well. I've been trying a few things and still haven't gotten it to work
  9. Tea-Rex

    [Scripting Question] Check only type 1 or 2

    I'm trying to make the rival have the same type as you and I can't seem to find a method to make it where the script only checks type-1. I want to prevent the condition branching looking up type-2 with HasType?. Is there a way of doing this?
  10. Tea-Rex

    [Scripting Question] Give Player Battler Altitude

    I'm making a side by side battle script based off of Zeak6464's script (https://www.pokecommunity.com/showthread.php?t=341986) and I'm trying to give the Player's Battler altitude so that it looks like both Pokemon are flying instead of the player's mon staying on the ground. Is this possible?
  11. Tea-Rex

    [Question] Lan Multiplayer?

    Well I know how to script but this will is my first time playing with networking scripts. If anyone wishes to help out feel free to do so.
  12. Tea-Rex

    [Question] Lan Multiplayer?

    I'm under the assumption that there is no way of doing this but I thought I'd just ask anyway. Just wondering if there's any plugins or scripts that will allow a limited group of people connect via Lan to play together? Possibly through hamachi or other Lan applications.
  13. Tea-Rex

    Z-Move Add On

    You have to replace your script file in the Data folder.
  14. Tea-Rex

    Z-Move Add On

    I've gone and fixed the problems with Z-Button not appearing. Sorry but I've been busy with Getting into uni and actually doing uni. Anyway here is the scripts and once again I had no hand in developing this, I only made it compatible with 17.2. Please give credit to the original creators.
  15. Tea-Rex

    [Discussion] New fan game "Pokemon Through Time"

    So far I'm still recruiting people to help join with this project. As a sneak peak of what is to come I've made a few ride Pokemon for the character with Latios and Latias being for soar and Mantine for dive. If anyone is interested in joining just send me a private message. Positions include...
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