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posted alpha v5
Created formal documentation. It has all current balance changes and new features. Look in google drive.
Updated pokecommunity post. It was far behind current changes.
Added welcome NPCs for new areas
Added gen8 speed calc mode
Added nature preset mode
Added custom ferrothorn...
posted alpha v4
Party records replaced exp in status menu. Tracks Knockouts given, switches out, and times mon has fainted
Major upgrades to AI switching in and out. May now switch more frequently if it sees one of many new advantagous situations.
AI will now use better move choice. Was missing...
I'm dumb. I already fixed the issue like a week ago. I didn't realize those moves were using the same script as some other moves I already fixed. If you update to the newest version it will work
What emulator are you using? I tested both of these on mgba and myboy and both were fine for all those moves. If you aren't using mgba, I would switch to that since it's what I do all my testing on. It's generally regarded as the best gba emulator.
I am aware that some of the newer gen 8 move animations and effects aren't quite implemented yet. I'll take a look at that one specifically since I know I gave it out a bunch.
Rom hacking hideout are the ones to thank for most of the new sprites and move animation work. Their contribution to...
Posted alpha v3
Implement Area 3: Teenage Daydream
Seperate nuzlocke mode into perma death and random encounter modes
Permadeath now prompts users to adjust their team between battles but has strong restrictions.
Implement peek battle option. Lets you scout the enemy team. Part of this option...
If the pokemon has been competitively (vgc and smogon tiers) relevant in the last 3 gens or so I'll probably include it. I just don't see a reason to include every low tier early game rodent, for example. Maybe I give out raticate but ignore watchog. Why would I give out metapod kakuna etc..
I...
Did you grab the level 100 on 2.0 or 2.1? I think 2.0 had the pokeshop set to level 100 on accident but it should be fixed in 2.1, I had this fixed but again I guess I forgot to compile my changes after removing all my test stuff.
I also noticed that I was giving out 10bp in the starter room...
Woops!
I use Zapdos and Zacian for testing! I'm not sure how it snuck through though, as it is commented out in my code at the moment. Maybe I didn't compile my final changes? I need make a lot of these test changes reliant on a build flag in the future.
Phoebe's Wailmer seems kinda OP on...
I just posted alpha v2.
Updates:
Implement area 2 for 10 total floors, up from 5
Pokemon shop additions for area 1
Moveset, ability, and type adjustments
Mid stage evolution stones in the item shop on floor 6. They only evolve 3 stage pokemon to their second stage (starters mostly).
A few bug...
I wrote the psyshock and more special priority move ideas down. Particularly I really like the more priority moves idea.
I'm not planning to do typechart changes but I think sand/hail could definitely use more buffs. Rain/sun are too strong and affect more than just one type significantly so I...
Thanks nezhas!
One of the reasons I wanted to make something of my own is I think there is so much more that can be done with the battle engine. Pokemon is all about options but I feel like some archetypes and systems were left out in order to create distinct feeling play patterns. Burn halving...
Pokemon Ascent Alpha v5book StoryAscent is a combat focused rush of trainer battles with roguelike inspired progression. The gameplay loop lacks the adventure side of the normal pokemon experience, in favor of refined competitive battles. You start at the bottom of the tower with three starter...