Recent content by th3shark

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    A Pokecommunity game jam?

    I think the most crucial factor would be length. Entire adventures typically take months or years to make, so the length of a game made in a game jam would have to be a lot shorter. For example, one game could be just infiltrating Team Rocket's base, for lack of a more creative scenario. I...
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    [Discussion] Legally

    As a guy whose non-profit pokemon fan game received a C&D, it's definitely possible.
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    [Dead] Pokémon Evoas

    I have. Many are featured on my personal site if you're curious.
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    [Dead] Pokémon Evoas

    Sadly, Pokemon Evoas has been taken down by Nintendo. Read more here: https://www.reddit.com/r/PokemonEvoas/comments/2278q8/pokemon_evoas_has_been_shut_down_by_nintendo/
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    Screenshot/Music Showcase

    Thanks, this move took a while to get right! Suplex and Jigglypuff's new look were inspired by the smash bros. series.
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    Screenshot/Music Showcase

    I've been making several new moves for Pokemon Evoas, but this is my favorite so far: Suplex! A basic fighting type move. Also Jigglypuff is now Normal-Fighting, as shown by the bandanna.
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    [Question] Coding Help!

    Well I did some Google searching for you and this is what I found: 1. Writing to a text file: ofstream myfile; myfile.open ("fileName.txt"); myfile << title << " " << bookNumber << " " << author << '\n'; myfile.close(); 2. Editing a text file is trickier than programs like Notepad would have...
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    [Discussion] Engines for your games

    I wrote my own engine for Evoas in ActionScript 3. I chose AS3 just because that was the language I was most proficient at. I wanted to make a truly different fan game, with a new battle system, so I decided to make the engine from scratch. It was quite challenging, to say the least... The...
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    Screenshot/Music Showcase

    Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
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    [Discussion] What are you working on?

    Right now I'm finishing up maps for a town and a large cave. Also coded the classic rock-pushing puzzle mechanic into Evoas' custom engine, while thinking of new ways to use it. Soon I'll start working on Evoas' first "dungeon", full trainers that use pokemon of one or two types, puzzles, a...
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    Pokesharp 2.0 - Java reboot

    Looking quite slick so far. Not sure how I feel about the selection animation though, it might get irritating, especially if next to other images in the entities tab. Nothing wrong with a box lol
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    [Developing] Pokemon Melody

    The new interface and mechanics look promising, but the game can still use a lot of work and polish. Fix up the text grammar, and make sure you put 1 or 2 spaces after the period in a sentence. Neat, the game I'm working on focuses on Meloetta too. How is she involved in Pokemon Melody's story?
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    Gen 6 Pokemon Cries

    Update: added some more pokemon cries, bringing the total to about 200.
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    Pokesharp 2.0 - Java reboot

    Now this is the kind of stuff I like to see! Best of luck with PokeSharp. I have some experience I Java and have somewhat-successfully made a battle engine from scratch, so if you'd like help or advice don't hesitate to ask.
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    [Release] Pokemon Zeta/Omicron

    I can't believe you managed to fit so much content into one game! Nice work!
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