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I don't often post here anymore but I found this hack and I have to say that I'm VERY impressed (I'm not easily impressed!). This hack is VERY well-made. Kalarie, I implore you not to stop developing this hack, it's awesome and I'd love to see it succeed.
I did find one issue, though - the...
Anyone know where I can find MIDI files of Pokemon Pinball RS music? I know there's no way to convert to MIDI from most other sound formats, and a Google search phailed me.
From what you're saying, you're using this as a script, rather than a person event. If you want someone to say something when you talk to them, you'd be better off setting the script to a person's sprite in AdvanceMap, rather than using a scripting tile for it.
As the person above me said...
Is there a program that finds free flags in RSE, or even FR/LG? I looked in the toolbox and didn't find one, but I just wanna make sure if there is one or not.
Advanced Trainer. I'm sure you can find it in the Toolbox forum somewhere. There's an option in it where you can change the music. IDK if you can assign the ENTIRE class of trainers with one change, but it's possible to do it individually, at least.
The script wouldn't compile because I had too less parameters when I did that. So I tried changing this:
To this:
And it did the same thing. XSE is telling me that special 0x18D can only have one parameter (0x18D itself), and setvar can only have 2, so where would I define the move to be...
What bothers me a lot is impractical interiors of buildings. One hack that I played, the first gym was a lot like the Fiery Path in Hoenn, with rock ranges and lava pits inside the gym. Sure, Wallace's gym has ice everywhere, as well as Claire's gym having lava, but some hacked gyms have far too...
Is there a command in XSE that allows you to teach a Pokemon a move, like with the move tutors in Firered and Leafgreen? I looked in a few tutorials, and didn't find much.
Another question (I'm full of them lol).
Can you use the same script for more than one scripting tile in AdvanceMap without conflict? I wanna put some sprites on the map, and have them disappear after I step onto a scripting tile, but to cover the area that I want it to trigger from, I'll need...
Hm, it worked with that particular script (thanks a lot. :D), but now I'm trying to do it with a trainer script.
The battle goes fine, and the giveitem works fine, but when the after-battle dialogue finishes, and I get the item, the sprite I'm talking to disappears before the movement is even...
Still not working. >.<
I set the offset to 31, 32, 1F and 20, all of which aren't moving it. I tried it on another in-game sprite, and it doesn't work for that one, either. I'm using a gba auto file for the ROM, type AXV. Would that have anything to do with it?