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The only way to fix the HM icon overlapping is to add a condition/check in this function: static void TMCase_ItemPrintFunc(u8 windowId, u32 itemId, u8 y)
For example the by itemId, but thats something you have to decide. There is no "fix" I can implement due to the vast amount of different...
Hi, I changed the method of enabling/disabling the debug menu a while back and forgot to update the "update post", sorry.
The new way is:
Access ingame:
From now on if you want the menu to show up you have to define TX_DEBUGGING in debug.h and delete/uncomment the line if you don't want it to...
Completly reimplemented the whole menu code into a new and uptodate branch. Removed the sound off option and changed the instant text to the faster text by ella_trifle, because the instant text led to problems with some scripts!
Just pushed a huge update, I hope you enjoy!
Now with ALL follow up evolutions, improved layout and information display style!
If you use my dex in your project and its public let me know, I'll add a link!
[Pokeemerald] Register items in a list menu!
This adds a list menu on the L button, which allows registering a choosen amount of items, currently 10 (but less or more are possible with changing 1 define).
The menu offers:
-variable number of registered items
-allows changing the order by...
[Pokeemerald] TM Case ported from FR and custom one!
Base version (fr_tm_case_port):
I ported the TM Case from Firered over to Emerald:
This branch is meant as a starting point and basically "only" adds the functionality to the case. The original TM/HM pocket still exits.
Improved version...
[Pokeemerald] Only change nicknames of self caught mons!
This is a super simple addition which limits the nickname changing to Pokemon caught by the player.
In src/party_menu.c in the function SetPartyMonFieldSelectionActions change it to:
if (!IsTradedMon(&mons[slotId]))
{...
[Pokeemerald] Updated debug menu!
Now with:
-SOUND!!!
-easy way to run custom scripts
-poison all party mons
-max money & max coins
-trigger daycare egg (no more running like crazy to test daycare changes)
-completly fill pc with pokemon
Also lots of small fixes!
Credits for the additions...
Thanks! Didnt know someone was already using it in a public project, but amazing to hear!
Implementing my Dex for EE should be possible, if Ryuhouji uses a fairly recent version of the RHH branches. If so implementing it should be quite easy, dont even think there will be many merge conflics...