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Thanks, those were helpful, especially the archive link since it included the prebuilt files. Unfortunately, I couldn't get it to work. V0.3.0 and V0.2.0 both had a "Index was outside the bounds of the array" error trying to open the projects, and older builds either locked up or did nothing...
I have updated my version of the doc again with the latest set of Pokémon. Here's the updated version for everyone to use (with a new link that works): https://docs.google.com/spreadsheets/d/1TEksebNpZn2d8TIDZCrdR_U_e8gsr2jMPBswqzyrm7E/edit?usp=drivesdk
Changelog:
1.6:
- Added the 2nd dlc...
"AI" is only what it is called in the tool Advanced Trainer. In other tools like Hex Maniac Advanced and Gen3Tools, it's called "IV". Note that newer versions of HMA actually converts the IVs to the real value, so FF/255 in other tools shows as 31 in the latest build.
Here's another "Overworld Expansion" branch here that is probably better (link showing the changes rather than just the branch itself): https://github.com/ghoulslash/pokeemerald/compare/master...ghoulslash:overworld-expansion
The author of the costume menu here has been inactive here, discord...
Something I'm hoping to see from this is to have the this being toggable via a script. So you can use normal sprites for 99% of the game (so double battles and such aren't affected), but then have the 80x80 sprite for special boss battles.
My main concern is the hassle of getting the sprite...
I decided to take some screenshots of how this looks on my phone. A lot of these where taken in dark mode since it was pretty early so it default that way: https://imgur.com/a/sCvJRed
A lot of these where taken right before you pushed your last update, but the animation editor was the only one...