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Recent content by TSharp

  1. T

    Pokemon don't know any moves

    Okay so I checked the ini file and the number of moves is correct at 554. Im a bit new to all of this so am I correct that the memory addresses are the offsets? Cause even when I repoint to a different offset the moves still don't work. I'm assuming I just don't know what you mean when you say...
  2. T

    Pokemon don't know any moves

    Thank you so much for the quick response man, I've been struggling with this for awhile. I changed the the last two to FF bytes and that managed to shorten the move list which is good but they still only uses struggle. I downloaded G3T is there an easy fix for this using that?
  3. T

    Pokemon don't know any moves

    Hey, so I ran into an issue where my pokemons moves are all messed up and a lot of them can only struggle. Im not sure of the exact issue but I think it has to do something with adding moves in PGE? Even when I repoint it to the original data, or a new offset with free space it doesn't seem to...
  4. T

    Is there an easier way to test scripts in game than starting a new game?

    So whenever I make changes to my rom through xse or advanced map they never show up in game unless I start a new game. This makes testing scripts that occur later on in the game very annoying. Is there an easier way to go about this? Any help is appreciated :) Edit: Nevermind the changes just...
  5. T

    [Other] Trouble with adding moves

    I added 100 new moves using PGE and the new moves I've been filling in work fine, however now when a pokemon doesn't have a full moveset, such as the starter pokemon, it fills in those blank move slots with one of the moves I added. You can't select them they act just the same as they did before...
  6. T

    [Other] Trouble with playtesting

    Hey guys, so I've been having this problem where whenever I compile a new script I have to reset my roms save file in visual boy advance in order for it to take affect (any save file I have just plays the version before compiling my new script). This is fairly inconvenient because I have to...
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    [Script] Script changes after compiling

    Never mind I figured it out, don't really know how to close the thread though...
  8. T

    [Script] Script changes after compiling

    Hey, so I'm trying to make a script in Fire Red when you choose your starter by adding a third rival who picks the last remaining pokemon. When I finish compiling, the script no longer has anything that involves the third rival. Wondering if anyone would have any idea as to why this is...
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