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Sounds like you want to look into how Scrappy works. Your edit belongs in def pbCalcTypeModSingle. Since this method is in a Battle::Move class, you can check with self.soundMove? or similar for other flags, or define a new method for a new flag if so you need.
Not entirely sure why you're asking me, but $PokemonGlobal.pcItemStorage.add(item,qty). If you don't include a quantity, it defaults to 1, same as $bag.add
Can you post the bottom part of the intro event? The part where you set up the player? You need to set up the player with pbChangePlayer(0) and pbTrainerName before you move them around.
Fixnum is an integer, so like 5 or 48 or 7467. Numbers without a part after the decimal point (those are Floats).
You'd get better help if you showed the event and the full error message though.
Bootleg Firered is made in a much older version of essentials, v16. This means much of the advice and help you'd find now for essentials don't apply to it.
The intro is Scene_Intro, but all that script section does is plays the title screen and the splashes before it.
The save file is in the...
Well some of those resources may have been cross posted to PC. Not all of them, but there certainly was a big wave of games and resources submitted in the aftermath.
And this isn't the first time the original link to a resource has died, the scramble to find back ups for VQQ/bo4p5687's plugins...
You can yes, though I figure a number of methods have been changed for that as well. Worth a shot, at the very least you'll likely find a lot of the stuff you need to fix