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Vrai
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  • google.

    I found this program (or more accurately, this plug-in, I suppose) called No$Zoomer which is used with No$GBA and by running the game not directly from the ROM but from the DS BIOS (if that makes any sense), I got it to work. I can even use Pictochat!
    well im still bored... u got msn? I don't wanna fill up your profile with me XD
    I actually have a deviant art page. not much is on there but take a look! ^_^

    aljam66.deviantart.com

    anyways since im a little bored I have one moar thing 2 say XD:

    Spoiler:
    lol i love how u replied there XD! idk what to do... I think i'm gonna take a crack at tile spriting.
    ooooOOOOOOOOoooooo..... your going to lock it? The mighty mod is using his power! You don`t know how bored I am right now >.>
    meh bored. replying to the game fake screen thread eh? pretty lame if u ask me XD
    With a good deal of organization, the scripting wouldn't be that hard, actually. I've been thinking and I believe I have a way to implement many of the features. I was considering dropping the random dungeon and simply use the same maps but I think that with some research, it might be possible to examine the Battle Pyramid and possibly devise a similar system. Other than that, I can't seem to find any setbacks. Obviously, there won't be touch compatibility (-_-') but for most everything else, I think I have a way of implementing it (excluding linking moves and the partner-follow system).
    The thing is, I prefer the battle system in the normal adventure games to the Mystery Dungeon system so I think I might enjoy a GBA version more than the actual game (which I'm still playing through. Now that I have my emulator running near-perfectly, I've been playing through Platinum, Explorers of Time, and Soul Silver when I get the chance. I had no idea how cool the DS was!).
    Oh, I know what you're talking about now. It always looked like a white block, though.
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