Recent content by vuurvlieg

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    [Other] Left 32 pixels cut off on imported tileset?

    Okay, this is confusing. The same error occurs in AM 1.95 but it also says that the dimensions for the tileset are wrong (and gives different required dimensions for tileset 0 and tileset 6) which made me wonder if that was causing the problem. I'd used 128x256 as specified in this tutorial. Is...
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    Research: GBA - USB - USB - GBA

    So I've been thinking a lot about whether it would be possible to link two GBAs over the internet (With the aim of playing Pokémon online). How cool would it be to be able to connect a GBA to a phone or computer and play online? The first step would be getting two GBAs to connect locally over...
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    [Other] Left 32 pixels cut off on imported tileset?

    Just tried with a clean ROM and have the same problem. I'm using AM 1.92. This is the full tileset:
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    [Other] Left 32 pixels cut off on imported tileset?

    Nope, unfortunately the colours used on the left are exactly the same as on the right ;-; Just checked with an eyedropper to make sure there are no weird colours.
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    [Other] Left 32 pixels cut off on imported tileset?

    I've tried with several tilesets. Any idea what I'm doing wrong? Thanks!
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    Development: Adding Skin Tone Options and Extra Gender?

    I'm a non-binary person of colour. My hack is going to have (surprise!) a non-binary person of colour as the protaganist but I would love the option to have multiple genders and ethnicities. Excited about any progress on this!
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    [Other] ROM Hack Programs for a MacBook Air or Mac's in General?

    I'd run a virtual installation of Windows through virtualbox if you want maximum compatibility for some of the more obscure tools.
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    [Other✓] Fading screen and moving camera

    I'm trying to write a script that fades the screen, moves the camera to another part of the map, unfades the screen, displays a textbox that closes on key press then fades, moves back up and unfades in the original position. This is what I've got so far. When I compile and run it the screen...
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    [Other] Replacing Tileset 0 in FR

    Yep, did that with Infran Viewer. I've managed to get it working now, no idea what I was going wrong before!
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    [Other] Replacing Tileset 0 in FR

    Fixed, please lock the thread. The problem was solved by using palette 8. Okay, no, that wasn't what fixed it. I now have a .DIB and .PAL file that load but I can't figure out why and I can't replicate my success. 1.95, stock ROM... There must be some factors I'm not taking into account.
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    [Other] Replacing Tileset 0 in FR

    So I want to use a completely new tileset but I can't get it to work. I've tried following Le pug's tutorial but I've still not had any luck. I can edit the existing tileset and replace it without any problems- but I want a completely new tileset with a different palette, not just additions to...
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    Excited to be here!

    Hello! I'm vuurvlieg. I started playing PokéMMO a few months ago which renewed my interest in gen III. I have a lot of spare time at the moment and the last few days I've been obsessively learning to use XSE and A-Map. Really excited to be here and about learning as much as possible!
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