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Recent content by Wayke

  1. W

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    Here's my take on Impidimp: I used le_paragon's back sprite and colour palette (with some changes in the blues and purples). I sent my front to thedarkdragon11 a week ago by pm for approval, but he probably didn't see it. Cheers!
  2. W

    [Script] Script to change wild pokemon data

    Hi everyone, I was thinking if there are "easy" ways to change wild pokemon data via scripting. This would be useful, for example, to update route's wild pokemon after beating the elite4 or adding swarms. Does anyone have experience with this? I'm hacking emerald btw.
  3. W

    How to enlarge ROMs

    Before expanding my rom, there is one thing I'd like to understand first. For example: A pointer to 0xAABBCC, would be CC BB AA 08. To point to any offset higher than 0xFFFFFF, the 08 commad would have to change. Maybe to something like 09? Can anyone give me some light on this?
  4. W

    Code: Move Resource Thread

    Hi guys, I'm having a problem using animations that involve changing palletes. Such as avalanche, energy ball, electro ball, etc. It looks like the particles are not loading properly. Other than that they seem to be working pretty good. Is there something I am missing out? I have attached a...
  5. W

    Code: Move Resource Thread

    So, here is a couple of emerald animations. I basically just changed the offsets from the original fire red animation to match emerald's and used Perri Lightfoot's sound effects from ruby. POWER GEM (original by dreamengine) ROCK POLISH (original by DoesntKnowHowToPlay) Edit: Also changed...
  6. W

    Adding New Moves and Creating New Move Effects

    Maybe this was already discussed in the thread but I didn't make it through the 11 pages? sorry :tongue-poke: Here are some more effects related to the (FB) byte between 01 and 3B (All of them have their effect chance given by the 6th byte of the 12byte long battle data): (01 - 09): Affects...
  7. W

    Adding New Types into Emerald

    So, I managed to add the fairy type to the game, and I believe it is working just fine as it is shown in Type Effectiveness Editor V3. But when it comes to change the pokemon type i really don't know what to do. I tried to use YAPE but the type doesn't show up. I don't know what to do now -_- ...
  8. W

    [Other] Changing XSE script view

    Thanks :wink:, this basically lets me to copy-paste with no need for post editing, and makes it much easier for me to read the script.
  9. W

    [Other] Changing XSE script view

    Hi there, im giving my first steps in pokemon hacking right now, and through all of my "problems", this one is the most annoying... So, when I enter a script in XSE it looks like this: But after compiling and opening it again, it will look like this: Why is all that "organisation" and...
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