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[Other] Changing XSE script view

8
Posts
7
Years
    • Seen Apr 13, 2020
    Hi there,
    im giving my first steps in pokemon hacking right now, and through all of my "problems", this one is the most annoying...

    So, when I enter a script in XSE it looks like this:

    Spoiler:


    But after compiling and opening it again, it will look like this:

    Spoiler:


    Why is all that "organisation" and notes for!? Even son commands are different now... :why: I do understand why the pointers became offsets tho.

    But, is there a way to get it to look a bit more like the original?

    Maybe it is just confusing because I'am a newbie... but it really is a big time consumer when I'm testing or editing new scripts.


    Cheers
     
    325
    Posts
    10
    Years
  • Hi there,
    im giving my first steps in pokemon hacking right now, and through all of my "problems", this one is the most annoying...

    So, when I enter a script in XSE it looks like this:

    Spoiler:


    But after compiling and opening it again, it will look like this:

    Spoiler:


    Why is all that "organisation" and notes for!? Even son commands are different now... :why: I do understand why the pointers became offsets tho.

    But, is there a way to get it to look a bit more like the original?

    Maybe it is just confusing because I'am a newbie... but it really is a big time consumer when I'm testing or editing new scripts.


    Cheers
    So here's the thing about pointers and offsets. When you save them to a ROM, they aren't dynamic anymore (@ means dynamic, can change to find free space). Instead, they use pointers. The 'offsets' you're seeing in XSE are actually a simplified way of showing you a pointer.
    here's an example
    Spoiler:


    As far as the various comments, you can hit Ctrl + D, and it'll show you a new window. You can change the view to Strict to get rid of the MSG_NORMAL stuff, and you can turn off comments, but I don't know why you would.
     
    8
    Posts
    7
    Years
    • Seen Apr 13, 2020
    Thanks :wink:, this basically lets me to copy-paste with no need for post editing, and makes it much easier for me to read the script.
     
    325
    Posts
    10
    Years
  • Thanks :wink:, this basically lets me to copy-paste with no need for post editing, and makes it much easier for me to read the script.
    If you want to edit the script and stuff if it's broken, I suggest you save as to get a .rbc file of that script. That way you can make as many edits as you want before inserting.
     
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