Recent content by whichfahim

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    Pokemon Region Generator

    First of all, this is EXCELLENT. This is EXACTLY what I needed to get started on a new project. While I do enjoy mapping towns and cities, I always struggled with designing the routes and making them look natural. This is EXTREMELY helpful. REALLY looking forward to future updates for this...
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    Script: [v13+] Pokémon Selection (similar to Stadium/Battle Tower)

    Hi. Great script! This is exactly what I was looking for. Thank you so much! Of course I'll remember to credit you. I just have one question. When the player doesn't have the min number of Pokemon, how do I output a text saying "You do not have the minimum number of Pokemon." Here's what I tried:
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    [Developing] Pokémon Lets Go Unity

    Absolutely cannot wait to play this! Will you be releasing the assets as well?
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    Simple Pokémon World Tournament system

    Does anyone know how I can use this same code for a smaller/larger tournaments? It throws an error as soon as the script starts if I use 4 trainers instead of 8.
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    [Completed] Pokémon Empyrean [v1.1] (~! Final Arc Released !~)

    Well duh. But like I said, the newly caught Pokemon REPLACED/OVERWROTE the doll, which I paid for. Don't you think that's an issue?
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    [Completed] Pokémon Empyrean [v1.1] (~! Final Arc Released !~)

    Hey I think I found a bug. Whenever I catch a Pokemon while I have the 'explosion doll' from Dooriver City in my party, it replaces the explosion doll instead of going to my pc. And the explosion doll gets overwritten by the newly caught Pokemon.
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    [Completed] Pokémon Empyrean [v1.1] (~! Final Arc Released !~)

    Your game looks amazing! Just the graphics look so stunning! I want to play just by looking at the overworld. Are you developing this on essentials?
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    [Essentials Tutorial] New Field Effects

    Couldn't figure out how to choose a different field effect, but I figured it out. It was better. Thanks for pointing it out!
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    [Essentials Tutorial] New Field Effects

    [ maps=[5]#the maps that use the field if $game_map && maps.include?($game_map.map_id) if @environment==PBEnvironment::Grass || @environment==PBEnvironment::TallGrass || @environment==PBEnvironment::None $fieldeffectsbg=1 #Scorched pbDisplayPaused(_INTL("The ground is...
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    [17.2] Efficient Puddle Step Animations

    Have you tried using a terrain tag? As the code refers to a terrain tag
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    Lavender Town Ghosts For PE V17.2

    Maybe this is a stupid question but is there some kind of trigger for the ghost battle or does the ghost switch make it so that every encounter on the specified ghost map turns into a ghost? Do we even need to set any encounters on the map?
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