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First of all, this is EXCELLENT. This is EXACTLY what I needed to get started on a new project. While I do enjoy mapping towns and cities, I always struggled with designing the routes and making them look natural. This is EXTREMELY helpful. REALLY looking forward to future updates for this...
Hi. Great script! This is exactly what I was looking for. Thank you so much! Of course I'll remember to credit you.
I just have one question. When the player doesn't have the min number of Pokemon, how do I output a text saying "You do not have the minimum number of Pokemon." Here's what I tried:
Does anyone know how I can use this same code for a smaller/larger tournaments? It throws an error as soon as the script starts if I use 4 trainers instead of 8.
Hey I think I found a bug. Whenever I catch a Pokemon while I have the 'explosion doll' from Dooriver City in my party, it replaces the explosion doll instead of going to my pc. And the explosion doll gets overwritten by the newly caught Pokemon.
[
maps=[5]#the maps that use the field
if $game_map && maps.include?($game_map.map_id)
if @environment==PBEnvironment::Grass || @environment==PBEnvironment::TallGrass || @environment==PBEnvironment::None
$fieldeffectsbg=1 #Scorched
pbDisplayPaused(_INTL("The ground is...
Maybe this is a stupid question but is there some kind of trigger for the ghost battle or does the ghost switch make it so that every encounter on the specified ghost map turns into a ghost? Do we even need to set any encounters on the map?