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Welp, at least I confirm it works smoothly on iPhone X with iOS 14.3 x)
![[PokeCommunity.com] Pokémon Lets Go Unity [PokeCommunity.com] Pokémon Lets Go Unity](https://i.imgur.com/acfXGgo.jpg)
Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity
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Introduction:
Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.
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Story
Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.
In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.
Added features
Well, the game is not the same as Lets Go. It has some cool new features such as:
- Rendering options
- Upscaled textures for HQ Graphics
- All monsters
- All mechanics
- Fakemon (I have a 130 designed fakemon with some of them already included in the game)
- Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
- Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
- Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
- Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
- Pokémon Snap mini-game.
- Mystery Gifts
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Planned features (after LGU)
- Johto and Crystal demo
- Online Features
- Battle Tower
- Pokémon World Tournament
Progress
I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.
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Some more screenshots
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Video
https://www.youtube.com/watch?v=jgc2lP0Ahzo
Demo
I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).
Performance
From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).
Here you have an Android test on Redmi Note 9 with max quality applied and no optimizations on rendering yet:
https://youtu.be/kYO0vDVIboo
Credits
- Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
- Barryck12: for teaching me about 3D Modeling and helping with fakemon.
- FlorianDX: for all monsters icons in Lets Go Style.
- KillzxGaming: for switch toolbox.
- SciresM: for Atmosphere
- Nintendo and Game Freak for the original game.
- Unity Technologies
So, this game looks very nice. Kudos to @manurocker. I just have to questions -
1) Do we need citra to run this?
2) How big (in terms of GB) is this game?
Nintendo deleted some of videos on YT, so they are aware of the project almost for sure. Maybe we should expect a second Pokémon lets go game from them.