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Recent content by WLD42

  1. WLD42

    [Scripting Question] Editing Pokémon in a Double Battle Event Encounter [SOLVED]

    I haven't tested it enough to know for sure that it's not just the natural probability of the Pokémon gender, but it didn't give an error message, and I tried switching it to have the first one female and the second one male, and they indeed swapped places in the battle, so I'm calling this a...
  2. WLD42

    [Scripting Question] Editing Pokémon in a Double Battle Event Encounter [SOLVED]

    I put lines 956-959 in red; they're the ones you suggested adding. 957 specifically is genwildpoke.makeMale. By the way, thank you so much for taking the time to work through this with me. It's a lot more than I would have expected, and I'm very appreciative.
  3. WLD42

    [Scripting Question] Editing Pokémon in a Double Battle Event Encounter [SOLVED]

    Hmm... I tried it and got an error message: Exception: NameError Message: Section098:957:in `pbDoubleWildBattle'undefined local variable or method `genwildpoke' for #<Interpreter:0x9e57f60> (I did learn the term "argument" instead of "comma-separated section", though, so that's something! Can...
  4. WLD42

    [Scripting Question] Editing Pokémon in a Double Battle Event Encounter [SOLVED]

    Thanks, Rot8er_ConeX. I should've known it wouldn't be that easy! Is there any chance it would be as simple as adding new comma-separated sections to def pbWildBattle and def pbDoubleWildBattle in the PField_Field script section? For instance, changing def...
  5. WLD42

    [Scripting Question] Editing Pokémon in a Double Battle Event Encounter [SOLVED]

    I'm a scripting super-newbie who's been doing my best to self-teach, and reaching out for help when I need it, and now's one of those times I could use a quick lesson. My end goal is to have an Event Encounter that is a double battle, with one wild Pokémon always being male and the other always...
  6. WLD42

    Script: [v13+] Unreal Time System (like Minecraft)

    Thanks so much, FL! That solved it. For whatever reason, Time Hatched was still showing as 4 hours previous, even when Time Received was correct. I went into PScreen_EggHatching, and it already said 'pokemon.timeEggHatched=pbGetTimeNow', so I just added '+14400' (4hrs in seconds) to the end of...
  7. WLD42

    Script: [v13+] Unreal Time System (like Minecraft)

    Hi there, Unreal Time users, I'm struggling to figure out an issue in which the Time Received (and Time Hatched, if applicable) on a Pok?mon's or Egg's summary screen is 4 hours earlier than the actual time it was received or hatched. I successfully added the "Watch in the Pok?gear" feature...
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