Recent content by xalien95

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    Adding new charas to the player metadata

    I added a lot of characters (PlayerA1, PlayerA2, etc.. plus PlayerB1, PlayerB2, etc.. PlayerB9). For each character I have to set a different charset, so the best solution would be defining it using the metadata PBS (the bike charaset when the player isn't moving, the charaset when the player is...
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    Adding new charas to the player metadata

    Thank you for the reply, I already read it. I think Maruno could help me because he added one more character in the metadata from Pokémon Essentials 5 to Pokémon Essentials 11 (dunno when exactly).
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    Adding new charas to the player metadata

    Hello, I need to add a new or more characters to the player metadata. I found two modules that seem to define the PlayerA,B,C,etc. array in metadata.txt. Do I have to edit only CharacterProperty and PlayerProperty in PokemonEditor? How I could call then the new added chara? With...
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    Help with class AnimatedSprite

    Thank you for the quick reply! Could you code it for me? I would learn to use arrays in RPG Maker, if you code that, it will be helpful for me. If you wouldn't do it, no problem. Tell me and I'll fix the class without arrays. Thanks again! EDIT: I fixed the animation removing @realframes=0 from...
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    Help with class AnimatedSprite

    Hello scripters, I'm copying the class AnimatedSprite (in SpriteWindow) to get an animation with a list of frames to be showed (like frame 0,1,2,1,0,3,4,3,etc...). I edited only the def update at the end of the class in this way: def update super if @playing @realframes+=1...
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I've tried to add a new map in BW2, adding a new nsbmd model (with textures) in a/0/1/4.narc, but in SDSME there isn't. Some help to let me do it? eheh
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Yeah, I have Maya 6.0 and the Nitro plugins. I made an arceus model (not animated atm) to replace the white kyurem one in the Pokémon White 2 splash screen (title screen). But the nsbmd of arceus has different size (byte size) than the kyurem one and if I replace it all the narcs above will be...
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    [Discussion] Multiplayer features in Essentials

    That was the first thing I though to do an online based Pokémon Essentials. But I don't want a separate project like Pokémon Essentials: Online, online features should be joined to the "official" starter kit. I'll try to do something, like Alexandre did.. but I'm not sure alone I'll be able to...
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    [Discussion] Multiplayer features in Essentials

    I have a (big) suggestion for Essentials. Why not implement online features in Pokémon Essentials? I mean online trades, online battles and online multiplayer things (like the entralink in BW, in which is it possibile to see each player on maps). That would be something you can switch on or...
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I want it now!!! I've downloaded maya and now I "could" make model animations (I hope)!!!
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I hate this idea.. a lot of useless work and impossibile to realize. Each tree isn't made of one model, all trees are a single model with larger and smaller faces: you cannot copy-past trees in that model without create new faces with different lenghts (and texture them). The same for grass...
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I'm using 3DS Max 8 :S I've done the model in blender from scratch and then I textured it in Blender.
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I hate this error XD I don't know how to solve in the right way. [2013-02-12 T14:43:53] Warning: No material on node "Model" Warning: No material on node "polygon1_p" Warning: No material on node "default_gr" Warning: No material on node "polygon10_" Warning: No material on node "default_01"...
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    When will be possibile to add and remove tilesets? There are two buttons in the tileset editor but at the moment they don't work. I really need those! *--*
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    I don't think it'll be possible. We should have a logic-based script editor to edit camera views. You have to know that camera values are different between DP and HGSS.
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