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Yes I know there is Block Editor on A-map and you can set the behavior with 02. grass animation. But there is no sound (walking at the grass), so i want to know how to add the sound at the behavior (maybe?).
Hi! I want to ask about adding sound to a tile. You can take an example from a water that has a splash sound when you walk at it. So back to my question, how can I adding sound to any tile, like adding some shaky sound to the grass tile and walk sound to the ground (I inspired from pokemon...
ok, I'm sorry
1.) replace all 0x03006380 with 0x203E000
2.) paste the new mixer to the 0x9500000
3.) repoint the old mixer at 0x082E00F0 with 00 00 50 09
4.) replace all 0x3001AA8 with 0x203E000
5.) the lenght of my new mixer is B24 and the result when I divided by 4 is 2C9, I replace "00 02 00...
1.) I copy your code
2.) I edit the TODO list (I think there is something wrong when I editing the TODO list) and change the CHOOSE YOUR GAME with BPEE (because I'm using PKMN Emerald (U))
3.) I compile the code to be a ".bin" using Thumb (thanks blurose to tell me how to compile it)
4.) I...
Thank you, now I have the .bin
but, there is a new problem, after I insert it to the ROM and do the repointing, my emerald just showing a white screen. I have already edit the "TODO" but it's still same :3
hai, I like to insert this "high quality mixer" thing to my rom hack, but the problem is IDK how to insert it :(
I have already use the devkitARM -objcopy- but the result is "file format not recognized"
how to compile and then insert it? do you think my the code format must be .asm