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Recent content by xizqu

  1. xizqu

    I messaged you on discord!

    I messaged you on discord!
  2. xizqu

    ;_;

    ;_;
  3. xizqu

    [ASM & Hex] (Concept) Changing the cap on EVs and IVs.

    Tldr, raising the cap to either ev's or iv's would require major asm. Either rewriting the whole routine or hooking in and making your own. There is a routine that lowers evs, I'm sure that can be modified easily to lower even more but not raise.
  4. xizqu

    Help With Python and Make

    Just for the record, Saqiri also helped me with this problem! If you're trying to build the double wild Pokemon GitHub thing, it's bugged. When you lose in a wild double battle, the next battle will be a single battle but act like a trainer battle where the 6 Pokemon Sprite will come on screen...
  5. xizqu

    Development: [FR] Trainer AI Script Resource

    The discord is dead. Being as this got no attention, no one joined the discord. I can certainly make a group if this is something anyone would want to be apart of. As of right now, I have totally overhauled the base ai. As I, and probably most rom hackers, will be using Leon's/mrds base, I...
  6. xizqu

    [ASM & Hex] How to remove exp all gain

    Make a reverse patch. Get clean rom, copy and paste it. Use the exp all gain patch on the copy. Open lips(patch maker), click new patch. It will say at the top "click on unmodified rom" CLICK ON THE PATCHED VERSION and then it'll say click the modified, CLICK THE CLEAN ROM, voila. You now have...
  7. xizqu

    Code: ASM Resource Thread

    Actually, everything after like pg 43 stopped being indexed ??
  8. xizqu

    Tool: PKMN IsleGen/CaveGen - Generate Islands/Caves for Fire Red/Leaf Green.

    I haven't looked at the source code but I have a hard time believing it's "not possible". What parameters are you using? You should be able to set more parameters? For routes, you could force multiple levels, a range of ponds, at least x amount of grass tiles with a minimum size etc. None the...
  9. xizqu

    [Alpha] [FR] Berry System V2

    Im confused. Can you explain a bit better? I never played hgss. I looked at the trees, just looks like they have colored tops? Update: RTC version is done. Initial testing and bug fixes are done. DrFuji wrote me a level script for loading sprites on loading the map. Going to start working that...
  10. xizqu

    [Alpha] [FR] Berry System V2

    Berry System in FireRed! Now with RTC Technical Information: System Algorithm: The current system has 5 phases, each phase is 12 hours; feel free to change this to whatever you want. You can Increase or decrease this time by going to the "getTreeData" routine, finding my comment in all caps...
  11. xizqu

    [ASM & Hex] Fire Red berry system (Almost working)

    Just checked. Every single method of opening the bag, even the bugged ones have the same 2 callbacks ?????? Edit: So I have one more method to try tomorrow or the next day. If I can't get this working, I'm doing the cop out method and berries will need to be moved to the items pouch. With that...
  12. xizqu

    [ASM & Hex] Fire Red berry system (Almost working)

    I haven't heard this word callback. Can you explain a little bit? 😁
  13. xizqu

    [ASM & Hex] Fire Red berry system (Almost working)

    Sadly, it's not the berry hack itself. I've tested this on a clean rom. Opening the berry pouch via callasm (offset provided by SQ) is what's crashing the game. It's a vanilla function already in game. I've tried calling the Berry crush routine to open the bag. Softlocks on select. I've tried...
  14. xizqu

    Quick Research & Development Thread

    08 is required for telling someone what area of the rom it is. If be just put the offset without the memory, what bank would you change? You just use hxd so you don't get access to other Banks but what if he meant 02 which is ram. We hack banks 02, 03 sometimes 04 but mostly 08. So it's pretty...
  15. xizqu

    [Script] Daily Rewards?

    Currently working on a system but that's my next step. No ETA but I already have the daily events done. Need to make the second half of randomized items for the quest.
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