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  • I cannot understand clearly what you are asking me.
    What are you struggling with exactly?

    (also it would be nice if you used the thread you created to talk about this)
    First thing I'd say is to lower your expectations. I got into this thinking I'd make my own game too, without knowing anything about coding or how Essentials even works. After about 3 months I realized that even if I learned everything I needed to know, it would take 8+ years of nonstop work to ever come close to creating a full game, and it probably wouldn't even be good.

    Only truly insane, dedicated people who devote their entire lives to just working on their game can ever make a completed fan game. I gave up on that idea years ago. You're not going to make your own game. And if you do, it's not going to be done for at least a decade if you want it to be good with all the features you have in mind. So you need to go into it accepting that, otherwise you're just going to become frustrated and disappointed.

    With that said, if you want to learn, there's plenty of resources on this site that teach the basics. And you can just Google lessons on Ruby programming to get a good overview. Personally, I didn't do any of that though and just literally started taking apart Essentials code and rebuilding it myself. The best way to learn is to experiment yourself and fail a thousand times until you get it right. It's time consuming and difficult, but you gain a lot of experience that way. So my best advice would be to just come up with a simple idea of something you want to do/implement into the game, and then search through the Essentials script for something similar to use as a guide in helping you build it. Then work on it over and over until by some miracle you get it working. Then polish it and refine it over and over until it's perfect.

    For example, the first idea I came up with is Birthsigns. How I made it was just that I looked at how Natures are done in the script, and copied them. Then I tweaked how they work and customized them for my purposes. It was buggy and almost unusable in the beginning, but the more I worked on it, the more polished and refined it became, until eventually I learned enough that I could start branching out on modding other scripts, such as Dynamax and others. It took me over 5 years to learn what I know now, and I still don't have the slightest idea of how to build a game, or how 80% of the Essentials script works. So that should give you some context on the time frames involved with learning this.

    Anyway, that's my overall advice on the matter. Do with it what you will.
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