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  • OK. That will be helpful, show a sort of rough idea and I'll look through the key items to see what I can use as a base. And yeah I like helping out other people, it's sorta fun to see what the outcome is to their games :P You're mapping order is exactly like mine lol. I prefere to do the outdoor maps before I do any kind of interior, Funny enough I actually don't have any indoor maps made on my game right now as the outdoors should get completed first upto where the demo ends then do indoors and event them straight after.
    I'm pretty sure it's not that hard but really I havn't tried to add in items like that(to be honest only added the griseous orb for giratina lol) but I believe a little trial and error looking at other items similiar to that shouldn't be too hard.
    Yeah I'm still working away at my old project, currently revamping it and making new tiles. I tried before when it came to animating the pokemon in the menu but for some reasont they just don't wanna move but either way what you did for the graphic seemed rather nice.
    Did it again xD
    Give me a screenshot of how you want the screen to look and I'll give ya a hand into the right direction. Sorry I didn't get to you faster was making a world for sims 3. But yeah, I could modify the menu script to adapt to what you want the screen to be like although I do warn you, I can't produce scripts that appear when you start the game as the player gets stopped as soon as they open.
    That sounds like the glitch I get from the map views where the perpsective and origional views mess up the maps quite badly. Sadly I havn't been able to work out the glitch to that which is similiar to the expanding problem.
    Are you on about say like the player not appearing on the map properly?

    Edit:

    I got to go to my nan's for an hour while my mum goes to work so I wont be able to contact you.
    Wow, it looks good in your game :P

    Edit:
    Think I'm gonna do a bit of sims 3 now lol, if ya need any help at all mapping, scripting or spriting give us a message.
    Ah! It's cause of the font I used xD just go into the graphics and change the font to something different and it should kinda work in that size.
    oh that's odd if the text is halved then there's something wrong going on there, though i never saw that happen on my one. :/
    Dang, just make a new picture but have it transparent and name it Black.png mainly due to me forgetting to take that part out of the script lol.
    XD well the menu is on it's way just got to compile everything together. I did try an attempt at doing hoenn but couldn't find a good tileset.
    It's not that compatible with old versions anyway due to the functions used new version however does work.
    Indeed they do, not to mention the pokedex completion also works out. I'm nearly finished so in a few minutes I'll send over.
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