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So it would require ASM to pull this off at all? I'm willing to learn if only to accomplish that script :P. And the example you posted is in order to make it compare every other pokemon to the first slot, right?
So, I'm working on the basis for my entire rom hack, the fact that pokemon are gone forever after they reach the hp of 0. I'm using JPAN's hack engine to do so, it contains absically all the commands needed for me to accomplish this (I believe).
How I want to make the script operate is by...
So I've been trying to do some poking around to get started on my rom, but I can not accomplish even the most basic of things, loading the rom into the rom tool.
I've tried multiple FireRed roms with both the Map Editor of happiness, and the Gen III Hacking Suite, but MEH will not load maps on...
Would it be possible to create a script that either deletes or automatically releases a pokemon who fainted in the previous battle? I want to create a rom where pokemon are much harder to find and capture, and if you allow them to die in battle you lose them permanently.
EDIT
This would be in...