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[Other] A Script To Delete A Pokemon That Faints?

  • 6
    Posts
    9
    Years
    • Seen Nov 26, 2014
    Would it be possible to create a script that either deletes or automatically releases a pokemon who fainted in the previous battle? I want to create a rom where pokemon are much harder to find and capture, and if you allow them to die in battle you lose them permanently.

    EDIT

    This would be in a Gen III game such as FireRed.
     
    Last edited:
  • 203
    Posts
    9
    Years
    • Seen Dec 15, 2015
    (this would only be for Fire Red) search for JPAN hack engine, he added some cool stuff to the game, included the option to erase pokemons from your party with a command
     
  • 6
    Posts
    9
    Years
    • Seen Nov 26, 2014
    (this would only be for Fire Red) search for JPAN hack engine, he added some cool stuff to the game, included the option to erase pokemons from your party with a command

    From what I'm reading about that command, it is set to delete the entire party, with the option of saving one, can this be changed?
     

    DJTiki

    top 3 most uninteresting microcelebrities
  • 1,257
    Posts
    10
    Years
    Actually the command shouldn't be restricted to the entirety of the party. But if you set the variable to
    a certain value, it will delete the whole party. Just to let you know. You could just remove the functionality of Revives and change the functionality of Pokécenters, it would require some ASM. Also changing the in-battle text to "die" instead of "fainted" would be a nice addition to detail.
     

    daniilS

    busy trying to do stuff not done yet
  • 409
    Posts
    10
    Years
    • Seen Jan 29, 2024
    Yeah, you'd need ASM for that. But iirc JPAN once made a sideshow hack that did this. (Forced nuzlocke mode)
     
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