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Error involving move routes and map transfers

evulpsyduck

Pokemon Eternal Darkness
18
Posts
13
Years
    • Seen Feb 27, 2016
    Alright so I set up connecting events for the beginning of the game, the player follows the Professor
    to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:

    Exception: SystemStackError
    Message: stack level too deep
    Game_Map_:303:in `in_range?'
    Game_Map_:335:in `update'
    Game_Map_:334:in `each'
    Game_Map_:334:in `update'
    Scene_Map:37:in `updateMaps'
    Scene_Map:36:in `each'
    Scene_Map:36:in `updateMaps'
    Scene_Map:84:in `miniupdate'
    Scene_Map:83:in `loop'
    Scene_Map:95:in `miniupdate'
    Exception: SystemStackError
    Message: stack level too deep
    SpriteResizer:12:in `width'
    Game_Map_:303:in `in_range?'
    Game_Map_:335:in `update'
    Game_Map_:334:in `each'
    Game_Map_:334:in `update'
    Scene_Map:37:in `updateMaps'
    Scene_Map:36:in `each'
    Scene_Map:36:in `updateMaps'
    Scene_Map:84:in `miniupdate'
    Scene_Map:83:in `loop'

    I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
    of need that event..Any ideas?
     

    FL

    Pokémon Island Creator
    2,452
    Posts
    13
    Years
    • Seen May 8, 2024
    I get something similar in the past when I tried to move the player with event command to a unpassable tile.
     
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