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I just beat Gary and won the championship and in the Sevii Islands now but whenever I try to go to my catch to catch a Pokémon it keeps saying items can't be used does anyone know why or how to fix it?
I just beat Gary and won the championship and in the Sevii Islands now but whenever I try to go to my catch to catch a Pokémon it keeps saying items can't be used does anyone know why or how to fix it?
Nah I'm playing the new version of the game. It tells you to take the shit at Vermillion to One Island and do some quests for the professor but I can't open my bag anymore when I encounter wild Pokémon
Nah I'm playing the new version of the game. It tells you to take the shit at Vermillion to One Island and do some quests for the professor but I can't open my bag anymore when I encounter wild Pokémon
Soupercell when will version 3.0 come out? I know it's a boring question and not to ask but I'm impatient 😅 I'd just like to know how the works are progressing, thank you very much
Found a bug in Hardcore mode:
during the "rival" battle with Brendan East of Vermillion. No matter what Hariyama does at the end of it's first then it gets burned. I'm assuming it has something to do with the code of it's 'Guts' ability, since it mentions the word burn.
got some little previews for the next update (which is still a while away, but it'll be worth it!)
big shoutouts to buffel salt for these two ideas from inclement emerald:
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Choose which region your starters are from
that big pokevial thooooo
Portable PC!!! I know you guys are dying to use this in the Pokemon League, but it won't work there :p
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Instant text, instant hp bar and exp for much quicker gameplay (shoutouts to thexaman for implementing this in pokemerald which I ported to CFRU)
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Swap in Pokemon menu with the select button
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Nature Changer in Pokemon Center now has an option to view the current Level Cap, and an option to swap genders for Pokemon! The struggles of Male Combee are finally over :O
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Pressing B in Auto Run let's you walk (a feature that's been requested since probably the first release lol)
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B for faster surfing, also affected by auto run!
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Something new: puzzle battles! complete these to get benefits like the pokevial, and infinite repel!
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and least but definitely not least, we got hisuian forms in the game! these were commissioned from a spriter named Terminaut, who has experience creating sprites for Gen 3 ROM hacks along with Pokemon essentials. he's done a brilliant job with these sprites and he's been working on these sprites quickly for reasonable rates, definitely give him a look if you want some custom sprites for your games :)
Spoiler:
for now, these pokemon will have custom data until the games come out. Stone Axe is also in the game, and is a 120 BP Rock Physical Move that drops Def/SpDef on hit (Close Combat effect), which is even powered up by Blademaster. This move is exclusive to Kleavor and Kabutops!!
another thing I felt like I was having trouble with was having some sort of exploration feel for post game. Since every Pokemon could already be found in the wild in the main game, it would probably make exploring post game feel very empty. So, I've decided to add some custom regional variants as well. There'll be one line from each region, and many will have unique/uncommon typings. Here's a gorgeous Milotic form with Ground/Fairy typing, which is quite an amazing offensive typing, and not too shabby on the defensive side either! Serene Grace is an absurd combo with Moonblast and Scorching Sands. The custom regional variants are also sprited by the big Term, be sure to check out his other work if you're fan!
And if you're annoyed that these are restricted to postgame, there will be an egg obtainable in the midgame that hatches into any of the custom regional variants. They're all quite powerful Pokemon to complement their late game status.
we've also got Darkster revamping the Wild Docs to be far more visually appealing and accessible, some revamps are happening to other documentation as well.
post game is in the works with this update so it's still many a miles away, but I'll make sure it's worth it.
thank you for continuing to play radical red, love y'all <3
Found a bug in Hardcore mode:
during the "rival" battle with Brendan East of Vermillion. No matter what Hariyama does at the end of it's first then it gets burned. I'm assuming it has something to do with the code of it's 'Guts' ability, since it mentions the word burn.
Yeah, it's definitely a consideration but I was also trying to get Rotom forms to work in their more traditional manner; I just never really bothered looking into doing it. If I don't bother with that though I'd love to give Rotom-F Freeze Dry, Rotom-H Heat Wave, etc etc just because they make a ton of sense :)
I'd still like to see some of the weaker Pokemon getting more buffs, mostly new Abilities. The idea of the Iggly line (Igglybuff, Jigglypuff, Wigglytuff) getting a new ability called Tuff Stuff would be interesting. Maybe a one stage Defense and Special Defense buff when taking damage.
https://Untitled57_20211117101311.png
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Hey guys what do you think of misty terrain? I mean in wiki says double up dragon moves so I don't know it's really worth to using it or not
https://Untitled57_20211117101311.png
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Hey guys what do you think of misty terrain? I mean in wiki says double up dragon moves so I don't know it's really worth to using it or not
It doesn't double the damage of dragon type moves, it halves it (multiply by 0.5 is like dividing by 2)
Maybe the description on Bulbapedia would be clearer https://bulbapedia.bulbagarden.net/wiki/Misty_Terrain_(move)
Unfortunately can't seem to post the image directly
Considering how often terrain is used in this game, it is usually great