Okie day then, i've figured it out, for any and all overworld sprites
This will also come with pictures, so be happy, much less confusion :)
First, let's see what the original reflection pics look like.
Okie dokie then, as you can see, it's upside down, and mirrored(of course :P )
but the colors look drained, or rather whiter, and as i'm not sire if anyone's posted this, I figured I may as well try to contribute.
and please note, i've yet no idea how to do reflections in ANY game maker, so please please don't ask, cause I wanna know the same thing.
Now then, on to the tutorial
Supplies needed:
-At least a sprite of each direction of your character
-Photoshop(or something similar, as far as i know, iDraw and paint won't do this, i could be wrong)
-The ability to read and follow directions/instructions
Okay then, Honeymaid, how do we do this, you may ask, that is if you don't read further, cause then you will know.
Well first let's see the original character sprites i'm using
Not the best, but they'll do for the example
now then, take your sprites, select the BOTTOM 4 rows of pixels
and fill with whatever color you'd be using for transparencies in your sprite sheet
Yes, that's my PC screen, be amazed
Then, go to Image>Adjustments>Brightness & Contrast(keep in mind you must be in RGB mode)
Now then, use these EXTREMELY simple settings of +80 brightness
Then, make sure each direction is in a different layer, and flip the Left and Right ones Vertically only and the Up and Down ones Vertically and Horizontally
Voila, after that, you're finished, but i decided to show you what it would look like as an ingame sprite, not an actual screenshot
TADA!
Thank you for reading this, and if this is in the wrong section, I'm sorry, as I'm new :embarrass
All comments are welcome :)
This will also come with pictures, so be happy, much less confusion :)
First, let's see what the original reflection pics look like.
Okie dokie then, as you can see, it's upside down, and mirrored(of course :P )
but the colors look drained, or rather whiter, and as i'm not sire if anyone's posted this, I figured I may as well try to contribute.
and please note, i've yet no idea how to do reflections in ANY game maker, so please please don't ask, cause I wanna know the same thing.
Now then, on to the tutorial
Supplies needed:
-At least a sprite of each direction of your character
-Photoshop(or something similar, as far as i know, iDraw and paint won't do this, i could be wrong)
-The ability to read and follow directions/instructions
Okay then, Honeymaid, how do we do this, you may ask, that is if you don't read further, cause then you will know.
Well first let's see the original character sprites i'm using
Not the best, but they'll do for the example
now then, take your sprites, select the BOTTOM 4 rows of pixels
and fill with whatever color you'd be using for transparencies in your sprite sheet
Yes, that's my PC screen, be amazed
Then, go to Image>Adjustments>Brightness & Contrast(keep in mind you must be in RGB mode)
Now then, use these EXTREMELY simple settings of +80 brightness
Then, make sure each direction is in a different layer, and flip the Left and Right ones Vertically only and the Up and Down ones Vertically and Horizontally
Voila, after that, you're finished, but i decided to show you what it would look like as an ingame sprite, not an actual screenshot
TADA!
Thank you for reading this, and if this is in the wrong section, I'm sorry, as I'm new :embarrass
All comments are welcome :)
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