Poke Island (SE)
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December 28th, 2007 (12:44 AM).
Having made some games before, I know the level of commitment that has to go in. It's not such a surprise that many people drop their RPGs before they reach even halfway completion, given how much effort they take. This one shouldn't be too much trouble though, judging by what I've seen. It seems fairly manageable, unlike my personal projects!
Joined Jul 2007
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