Todoroki said:
Hey guys would this be a nice cry for Fatablos?
As I said already, I was thinking of a more roar-like sound. That sound would make a great cry for a Ghost-type; not sure if it suits Fatablos, though...
Todoroki said:
hey there, you asked for ideas and i had a theroy: coud you invent a pre-evolution and evoltion for zangoose and seviper? and also, maybe make the preevolutions actually friendly to the other kind, and have the evolutions reconsiling with the other. basically, have it as baby frinds, then a fued (zangoos and serviper) and finally the evolutions pairing together again. also, perhaps some items like the, i dunno, forgivness claw (zangoose) and clarity wing (serviper) and they must level up with these items at max happiness. also, would you be able to make seviper a dragon poison, like a wyvern? not sure a bout zangoose. bt enough ranting. you can use them if you want, tho i dought it.
Thanks for your contribution; I'll take your suggestion into account. You never know, it might get in...
Anyway, I've made an amazing breakthrough! I would have posted it earlier today, but education got in the way... Anyway, here we go!
Huh? What's this?
Electrolux used Spark!
Shellos used Rain Dance! It started to rain!
Electrolux used Swagger! Shellos's Attack sharply rose! Shellos was confused!
Oh! It hurt itself in its confusion!
A second Spark finishes off Shellos!
But Shellos is replaced by a level 80 Staraptor! Who's got the upper hand now?
That, my friends, was the world's first computer vs. DS Wi-Fi battle! Here's a picture of both screens together:
I know that the background is grassy (I haven't made any other backgrounds yet), and there's a glitch in the number of the player's Pokémon (I did actually have 6), but this is pretty amazing nonetheless! Shellos's name is automatically turned into lower-case (the game detects if it's been nicknamed; if not, it converts the name to lower-case. As you can see, Luxio kept its nickname).
It won't let you use any new Pokémon or moves (to avoid crashing the DS game; however, anything already in D/P is fair game. It uses the updated Amethyst mechanics (similarly to how a D/P game battling Platinum will use the Platinum mechanics, such as 60% accurate Hypnosis). Pretty cool, isn't it?
Oh, and I sorted out trading, too:
I haven't implemented the Quick Ball sprite yet, so it currently just looks like a normal Poké Ball. Every single bit of data is traded, including the catch location (the time caught appears as midnight, as D/P/Pt don't store the time, just the date)!
Now you can look forward to beating each other over Wi-Fi, even against Diamond, Pearl, or Platinum! Please post any feedback or comments in this thread!