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Compile it anywhere, then put it in a level script.
A level script, okay. So I have to put it on a level script for each map I want this random weather to be on?
Compile it anywhere, then put it in a level script.
A level script, okay. So I have to put it on a level script for each map I want this random weather to be on?
I have. Have you read my post? ^.^ I'm a n00b at this kinda stuff. xD I didn't fully understand it. :|So, uh, have you read the thread at all? And have you read the rules for this sub-forum?
I'm a n00b at this kinda stuff. xD I didn't fully understand it. :|
Makes no difference to me.
Anyways, all you need to know is that this isn't finished yet. It's nearing completion but it's not ready for public release yet. Try to be patient, please.
Okay, so I take it we now have a set script to use? :)
*didn't read most of the thread*
Interesting, a timer system is a good idea, but it seems a little impractical.
So far as I can tell all that is needed now is an ASM routine to get the weather to run whenever you enter the maps you want. (This script also used 0xF as the weather byte for this to work.)
I was thinking it had a timer to the point where it would only change when changing maps, and if the timer went off. A Real-time timer would be even better.
Sorry for the confusion.
I mean it happens as soon as the timer goes off, no need to change maps.
The timer updates a lot so theres no need to change maps ^^ As it refreshes and then there's script execution as well when the timer hits max/min.HackMew said:Maybe I didn't express myself correctly, but that's exactly what would happen. There's no need to change map. But if you do, the same weather is applied (assuming the weather byte is set to 0xF).
The timer updates a lot so theres no need to change maps ^^ As it refreshes and then there's script execution as well when the timer hits max/min.
Why don't you make an automatic ASM function?
Well, for one because nobody has posted in this thread for four years and this was very forgotten.