Thread: [Gen IV] Gen IV: First Trick Room
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Old June 15th, 2011 (2:47 PM).
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Amore Amore is offline
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Join Date: Aug 2009
Age: 23
Posts: 3,881
So...yeah. Gen IV's ending, and this is my first Trick Room team. I initially set out to build a team around Dusknoir...then looked into it more and found that I didn't have room. So, anyway, here's my team:

Banette @ Focus Sash
252 Atk
IV: 0 Hp / 31 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Trick Room
- Destiny Bond
- Taunt
- Shadow Claw

So...this is my lead. Aims to set up Trick Room and take down my opponent. Usual move order is Taunt, Trick Room, Destiny Bond. Against Trick users I use Shadow Claw, as Banette is pretty destructive with that Attack stat, although short-lived.

Rhyperior @ Life Orb
Solid Rock
248 Hp / 252 Atk / 8 Def
IV: 0 Spe
- Earthquake
- Stone Edge
- Megahorn
- Swords Dance

My main physical sweeper, it usually gets chance to set up Swords Dance, but even if it doesn't, behind Trick Room it's pretty deadly. Megahorn and Stone Edge have failed me by missing quite often, but that's just the hax gods hating on me :/

Slowking @ Life Orb
Own Tempo
252 Hp / 4 Def / 252 SpA
IV: 0 Spe
- Trick Room
- Nasty Plot
- Pyschic
- Surf

Slowking is my main form of special offence, capable of setting up Trick Room on its' own, and capable of dispatching many threats with its' dual STAB attacks. Tbh, I'm so bad at this I rarely take advantage of Nasty Plot, but when I do, the results are incredible.

Bronzong @ Leftovers
252 Hp / 152 Atk / 8 Def / 96 SpD
IV: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Reflect

Bronzong is my third and final Trick Room user. I normally set up Reflect first, to protect Slowking and Dragonite's lower defence stats, and also further boost Rhyperior's resistance with Solid Rock. Trick Room makes Bronzong the fastest thing out there, and with no Fire-type priority's pretty good. Gyro Ball is often used to dispatch of troublesome Aerodactyl leads, and Explosion is handy to take care of things I can't handle, such as boosters like Suicune, and put things in range of Dragonite's Extremespeed.

Magnezone @ Choice Specs
Magnet Pull
172 Hp / 40 Atk / 253 SpA / 44 SpD
IV: 0 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power Grass
- Explosion

Yeah, Specs Steel-killer. 0 Spe to heighten its usefulness under Trick Room.

Dragonite @ Life Orb
56 Hp / 200 Atk / 252 SpA
IV: 0 Spe
- Draco Meteor
- Fire Blast
- Superpower
- Extremespeed

Dragonite is my wall-breaker and often bails me out when faced with opponents such as Celebi and Heatran who pose a serious threat to the rest of my team.

So...that's my team. I'm considering reverting Dragonite and Magnezone to standard, with full IVs, but I kinda like how hard Dragonite hits.

"I am Aron Man"