Thread: [Gen V] The Sharp Edge
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Old October 28th, 2011 (9:14 PM). Edited November 26th, 2011 by Ooka.
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Ooka Ooka is offline
  • Crystal Tier
Join Date: Aug 2007
Location: Challenging The E4
Age: 25
Gender: Male
Nature: Relaxed
Posts: 2,613

The Sharp Edge

@ Focus Sash
Trait: Pressure
EVs: 216 Atk / 96 SAtk / 196 Spd
Naive Nature (+Spd, -SDef)
- Spikes
- Superpower
- Ice Beam
- Energy Ball

This guy generally starts things off with some Rocks helping me out with Sun / Hail and any Focus Sashes that may be lurking. Superpower is great for Tyranitar, or even revenging a few things. Ice Beam hits dragons plenty hard, and Energy Ball is for stuff like Quagsire or Gastrodon. This things is pretty awesome at what it does.

@ Choice Band
Trait: Technician
EVs: 160 HP / 252 Atk / 76 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Superpower
- Bullet Punch
- U-turn
- Pursuit

This is the first in my momentumcore. He's usually only used for U-Turning and Bullet Punching, though Superpower does come in handy for Blissey / Chansey. Pursuit also works well if they're trying to keep their Latios / Latias around.

@ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split

This guy takes care of Gyarados beautifully, among other things. It's also the second in the momentumcore. WoW is for crippling annoying things like Ferrothorn in rain. Hydro Pump hits just about anything Volt Switch doesn't. HP Fire is for getting rid of Ferrothorn outside of rain, and things like Forretress or Tangrowth as well.

@ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Dragon Pulse

The main hard hitter on the special spectrum. Fire Blast hits stuff for ridiculous damage, even spreading Burns around occasionally. Taunt helps me kill stuff like Blissey, and Dragon Pulse and Earth Power are just for coverage. The Air Balloon works wonders with this guy, making him last twice as long.

@ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge

The third and final member of the momentumcore. Scarf Earthquake is awesome for late game, and U-turn is great for getting the momentum early on. HP Ice doesn't really do much since people expect it now, and Stone Edge usually gets put aside for a switch to Rotom-W. But they're nice when I need them I suppose.

@ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Hydro Pump
- Ice Beam

Starmie is a great Rapid Spinner, and with all the Volt Turning going on entry hazards can be a problem, this is here to remedy the problem. This outspeeds Gengar as well, which Latios had a speed tie with, so it's nice to not have any problems there. Also gives Deoxys some nice backup to take on dragons.

So that's it. I just made this team up earlier today so if I missed some pretty simple stuff, sorry, I should have tested it more. :/