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Old February 1st, 2012 (9:48 PM).
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Nerketur Nerketur is offline
Join Date: Nov 2010
Location: Cyberspace
Gender: Male
Nature: Quirky
Posts: 103
Originally Posted by droomph View Post
Although I think that you should make an automatic comment on disassembled scripts for the movements.

Like so:
Action for 0000 at type 0123 'moves running
wait animation 0000

Or something crazy like that. But whatever, if you don't want to, I can live with it.
I might do that, actually. However, I don't think it'd be that simple. I plan to have it be able to say "(Action) Player moves to (23, 6)" The text is more of a placeholder. Actually, come to think of it... I might make it all one window, and switchable from hex to assembly with a single click. I'll have to think about it.

Oh... and it won't only be movement. Pokepics, Items, everything will be included. I may use the whole @define idea, though. We'll see. =P
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I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!

Hacks I support 100% (MUST SEE!):

Very well made hacks:

My work:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
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