Would this be a sufficient "tutorial" on adding new map names? I'm planning on adding at least Hoenn into it.
I also wasn't aware of how much free space was in the game, so that's helpful, thanks. Though, is there a "risk" on expanding the ROM?
That tutorial seems fine...EXCEPT for the fact it isn't finished :P The section on repointing and limiting bytes hasn't been done yet, so you won't be able to actually use the names.
I've heard from the people here that there is no danger at all to expanding a ROM. If anyone had a bad experience with it, I hope they share it with us, otherwise, it's fine. But only expand as a last resort!
Do you mean just type the new offset on top of the same spot as the old one? Because when I do that the game will crash. Sorry, I've never hex edited before.
If you want to know about ROM Hacking, you're in the right section of Pokecommunity. It's here that we ask about hacking ROMs themselves, but there's sections for tutorials, tools, and research.What are the beginning of hacking? Is there a certain thread I should be in? And can I hack DesMuMe 0.9.8x86 itself? Like, earlier I asked about WiFi stuff. I guess 9.8 can't connect? Is there a way to hack that?
Oh, haha, I didn't notice that. So there's currently no way to increase the number of names? Oh well.
How would one go about with expanding, by the way?
If your game crashes when you replace a single pointer to an image, then you've either done something wrong, or your ROM is bad. "Repointing" is when you find all the pointers to one image and replace them, by typing over them, thereby telling the game to load a new image, instead of one of the original images. EVERY ROM hacker has to do this at one point or another.
In any case, the offsets of all the intro images are as follows:
460F14 - Girl
46163C - Boy
461D14 - Oak
4623EC - Gary
And none of these match the offset you gave previously, which means you repointed the wrong image. Try one of these and see if anything happens.
For FireRed? If so, I can almost definitely help!Hi everyone, I've got an ASM-related question I hope someone can help me with. Does anyone have any info on a routine that might be used for displaying text? I want to make a small cutscene with ASM, but I need a textbox to appear at the end, and say some text.
Secondly, does anyone know of a routine that loads the tiles of the current map into the VRAM? After running the cutscene, the tiles stay permanently in the VRAM, and I need the tiles to revert back to normal, so the player can continue playing.
Thirdly, does anyone know how to run scripts from an ASM routine? We have callasm to run ASM from a script, but I can't fathom how to start up the script engine and run a script.
I hope someone can answer these...I feel like ASM definately doesn't fall under the classification of a "Simple" question, but I'd rather post here than muck up the Quick R&D thread.
For FireRed? If so, I can almost definitely help!
Hopefully this is a quick question, but I can't find the answer.
I think I'm almost ready to show my progressing hack, only I don't know how to turn my hacked ROM into a Patch. Are their any guides or tools hidden somewhere?
When I use YAPE, it shows a maximum number of moves that can be assigned across all pokemon. Is there any way to make that number bigger, to allow for the insertion of new pokemon?
Yes. Most fully evolved pokemon learn certain moves more than one time. Delete the moves that they learn twice. It will not decrease their movepool at all. This will increase the amount of moves that can be assigned.When I use YAPE, it shows a maximum number of moves that can be assigned across all pokemon. Is there any way to make that number bigger, to allow for the insertion of new pokemon?
How would I change what world map a location appears on, and where a location is, in Firered?
I Was wondering if there was anyway to import a whole new tileset, instead of editing an existing one by template. I wanted to use completely different tileset and it would be a pain to have to edit the tileset one by one by pallet.