I need to make a team that consists of no higher then level 50, and no legendaries with rotom and phione as exceptions. This is a generation 4 competition.I'm a bit stumped since my old team was mostly level 100's and 5 of them were legendary.
So i'm starting to form this team based around electric and water types. So far i have
For sure:
Raichu: Knows surf, volt tackle, tail whip (-_-) and thunderwave. The surf will devestate unsuspecting ground types >:)
Contemplating:
Phione
Ludicolo: for rain dish effect
Clefable: for the move "follow me" to defend shedinja
Shedinja: I could either have clefable use follow me or save until i suspect my opponent has no more moves that effect it
Jolteon:decent electric type that can learn rain dance to help out ludicolo
Magnetric:lightning rod ability
Slowking:meh, i think it's good, right?
What do you think? Be honest. I'm really not good at making non legendary partys, and id rather be criticized then end up losing my competition :P
I'll assume this is an OU team because Jolteon is one of the proposed Pokemon. And is this a Doubles Team? Because you mentioned Follow Me protecting Shedinja.
While Surf Raichu seems tempting to use, the event Pikachu from PBR always come with a Hardy nature, so Raichu will only tie-speed with neutral base 100s; Raichu really likes the Speed boosts that Timid, Jolly, Hasty and Naive bring. IMO, Lanturn might be a better alternative; even though it has lower offenses and Speed than Raichu, it has a good support movepool:
-Substitute
-Charge Beam
-Hydro Pump/Surf
-Ice Beam
Nature: Modest
EVs: 52 HP/252 SAtk/148 SDef/56 Spe
Item: Leftovers
Ability: Volt Absorb
or
-Thunder Wave
-Confuse Ray
-Thunderbolt/Discharge
-Surf/Ice Beam
Nature: Calm
EVs: 36 HP/220 Def/252 SDef
Item: Leftovers
Ability: Volt Absorb
(the reason why I suggested Lanturn is because its Water and Electric moves get STAB)
Don't even bother with Phione. It's just a worse Manaphy. It has 80 stats all-round, and 80 is only an average stat. It also has a worse movepool than Manaphy.
Definitely use Ludicolo. It can either go offensive or defensive, whichever suits your fancy:
-Rain Dance
-Surf/Hydro Pump
-Grass Knot/Energy Ball
-Ice Beam
Nature: Modest
EVs: 60 HP/252 SAtk/196 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim
or
-Substitute
-Leech Seed
-Surf/Grass Knot
-Protect/Toxic/Rain Dance
Nature: Calm
EVs: 232 HP/216 SDef/60 Spe
Item: Leftovers/Damp Rock
Ability: Rain Dish
Don't even try using Clefable in standard play; while it has a good offensive and supporting movepool, as well as Magic Guard, Togekiss can do what it does, only better:
-Thunder Wave/Body Slam
-Air Slash
-Roost
-Nasty Plot/Substitute/Aura Sphere/Follow Me (last one if doubles)
Nature: Bold
EVs: 252 HP/188 Def/68 SDef
Item: Leftovers
Ability: Serene Grace
or
-Encore
-Wish/Roost
-Air Slash
-Thunder Wave/Body Slam/Aura Sphere/Follow Me (last one if doubles)
Nature: Timid
EVs: 252 HP/20 Def/236 SDef
Item: Leftovers
Ability: Serene Grace
Shedinja needs loads of support to even be useful; without that, it's just plain useless. Starmie or Kingdra are better alternatives over it because they hit harder than Shedinja does and both are more useful in general:
Starmie:
-Hydro Pump/Surf
-Thunderbolt
-Ice Beam
-Recover/Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Leftovers
Ability: Natural Cure
or
-Hydro Pump/Surf
-Thunderbolt
-Rapid Spin
-Recover
Nature: Timid
EVs: 252 HP/4 SAtk/252 Spe
Item: Leftovers
Ability: Natural Cure
or
-Hydro Pump/Surf
-Ice Beam
-Thunderbolt
-Trick
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Natural Cure
Kingdra:
-Dragon Dance
-Waterfall
-Outrage
-Rest
Nature: Adamant
EVs: 144 HP/160 Atk/40 SDef/164 Spe
Item: Chesto Berry
Ability: Swift Swim
or
-Substitute
-Dragon Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Lum Berry
or
-Rain Dance
-Waterfall
-Hydro Pump/Surf
-Draco Meteor
Nature: Rash/Mild
EVs: 208 Atk/136 SAtk/164 Spe
Item: Life Orb/Damp Rock
Ability: Swift Swim
or
-Dragon Dance
-Waterfall
-Outrage
-Hydro Pump/Ice Beam
Nature: Naughty/Naive
EVs: 252 Atk/24 SAtk/232 Spe
Item: Life Orb/Lum Berry
or
-Rain Dance
-Surf/Hydro Pump
-Dragon Pulse
-Signal Beam/Hidden Power (Electric)
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Damp Rock/Life Orb
Ability: Swift Swim
or
-Dragon Dance
-Rain Dance
-Waterfall
-Outrage
Nature: Adamant
EVs: 180 HP/252 Atk/76 Spe
Item: Leftovers
Ability: Swift Swim
Jolteon's a decent choice:
-Thunderbolt
-Shadow Ball
-Hidden Power (Ice/Grass)
-Baton Pass
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs
or
-Charge Beam
-Thunderbolt
-Shadow Ball
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
or
-Substitute
-Baton Pass
-Thunderbolt
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers
Don't bother with Manectric; Jolteon can do whatever it does better, even though Flamethrower and Lightningrod in double battles set it apart.
Slowbro is a better alternative over Slowking; its defensive stats are more suited towards checking Fighting Pokemon; Slowking can't really check them well:
-Surf
-Psychic
-Slack Off
-Thunder Wave/Toxic/Light Screen
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Own Tempo
or
-Calm Mind
-Surf
-Slack Off/Rest
-Psychic/Sleep Talk
Nature: Bold
EVs: 252 HP/176 Def/80 SDef
Item: Leftovers
Ability: Own Tempo
or
-Surf
-Psychic
-Grass Knot/Slack Off
-Trick
Nature: Modest
EVs: 252 HP/4 Def/252 SAtk
Item: Choice Specs
Ability: Own Tempo
Rotom-W is another Pokemon to consider because of its access to Hydro Pump:
-Thunderbolt
-Shadow Ball
-Hydro Pump/Hidden Power (Ice)
-Trick
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf
or
-Rain Dance
-Thunder
-Hydro Pump
-Shadow Ball/Hidden Power (Ice)
Nature: Modest/Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Damp Rock/Life Orb/Leftovers