If that is what you think will work, then sure do it.For the tiles they are kinda big... I will place them in tileset 2 do you want to stick to the default trees on the rom base? Or... By the way The pc is public but its pretty big too xD~ heres what I was thinking Making tileset 1 all natural tiles like trees flowers paths fences rocks mountains sign posts stairs etc... and then for every other map I can place different tiles thru tileset 2 ?
Can you check your inbox. I pmed you it last night. it has the ips rom base & a test beta I tried to use to insert some new pokemon sprites. Just delete that since that 1 isn't working anymore. Let me know if you have it or if I need to re send it.Can you send me an IPS? and Yeah that works better and saves you space :)
Well can't wait for tomorrow when i will insert them ;)
So here is what i was thinking:
Tileset0 has stuff like thisSpoiler:![]()
Tileset1 Has all the other stuff you will use only for that map:Spoiler:![]()
Thanks man. I'll contact him when I can to later. I was working on it late last night into early this morning so it just may have been me being tired.I'm around if you need anything. And hackmew might be on to ask about the missing words?
Short Autobiography: Love Pokemon, Would Like To Bring The New Stuff Back To The GBA
Past experience: Spent Loads Of Time Editing Random Maps When Bored
Skills: Mapping, Cannot Script Or Make New Tiles, But Can Make Maps From Scratch And Insert Warps And Connections And Banks
Experience example(s): h t t p : / / i . i m g u r . c o m / K i 7 O 4 c M . p n g (Under Certain Amount Of Posts So No Links Allowed!
Time Zone: GMT + 0:00
Availability: Most Days After 16:00
Contact Information: Just Message My Account On This Site
"image removed"
Here is Charmander with a palette change. I don't have the same sprite as the one you used, but you can see my color scheme I guess.
So is your plan to change the colors for all the Pokemon?
Or are these your dark Pokemon?
The easiest way is to insert your sprite into UNLZ-GBA with the same palette and just change it in APE. It ends up looking more realistic that way as well.