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The Ceriah Region [Now With Pokemon Training Systems!]

211
Posts
10
Years
    • Seen Nov 6, 2017
    The Cerian Skype Room!

    "What is true is already so.
    Owning up to it doesn't make it worse.
    Not being open about it doesn't make it go away.
    And because it's true, it is what is there to be interacted with.
    Anything untrue isn't there to be lived.
    People can stand what is true,
    for they are already enduring it."
    - The Litany of Gendlin

    Welcome to Ceriah

    Ceriah is a mountainous region carved into the harsh wilderness surrounding Wyvern's Vale, a fierce land once dominated by clashing dragons. Despite its primal roots and humble beginnings as a series of mining towns, Ceriah is a region that prides itself in its advanced technology and progressive policies. With its ideals based in rationality, the scientific method, and not letting oneself be blinded to the truth by becoming emotionally attached to lies, Ceriah is dedicated to improving lives by improving technology. Transhumanism echoes throughout the citizenship and the message of equality billows like a proud banner over each city.

    Transhumanism: "the belief or theory that the human race can evolve beyond its current physical and mental limitations."

    The people of Ceriah possess a strong belief in the power of knowledge. Knowledge is the power to improve, extend, and save lives. With knowledge and technology, one may use lasers to cure defects of the eyes or to replace a man's unsalvageable leg with one of metal. Indeed, Ceriah excels in the fields of medicine and cybernetics. Hearing and vision enhancements are standard for both human and Pokemon soldiers and available as luxury purchases for citizens.

    Despite its amazing strides in cybernetic technologies and augmentations, Ceriah places far more value on technologies which save lives and cure disease. The preservation of life can be said to be one of the region's dearest held values. It is because of this that Ceriah abhors the idea of capital punishment.

    "No society can surely be flourishing and happy, of which the far greater part of the members are poor and miserable." - Adam Smith

    The Cerian economic system is primarily capitalistic with socialistic elements. Production and distribution of "essential goods" is controlled by the government, ensuring any given citizen is provided with food, clothing, health care, and basic housing in the form of a modest apartment. When more people exist than the labor which is needed for production, workers are cycled such that the average individual simply works less. Many Cerians cannot rightly imagine a society where a man must live on the street for lack of a job. A system which allows a man to "run out of work" when food is in excess seems laughably flawed.

    Besides the base contributions expected of the average citizen, one may additionally choose to provide extra contributions beyond their job or to sell goods or services to other citizens and in this way earn money. Private business and capitalistic competition is indeed alive and well in Ceriah. Indeed, despite the availability of basic housing many business-owning Cerians or families willing to commit to extra work pay taxes to the government for the pleasure of owning private property. People who have other jobs or businesses may simply pay the Cerian government instead of providing labor.

    "Racism is taught in our society... it is not automatic. It is learned behavior toward persons with dissimilar physical characteristics." - Alex Haley

    Some say that Pokemon are tools. Some say Pokemon are our partners. Ceriah rejects both of these statements.

    Pokemon are people. Pokemon are us.

    Ceriah has some of the most progressive policies regarding Pokemon of any region. Any sapient Pokemon is considered eligible for citizenship; to suggest otherwise is considered at best disgustingly ignorant and the mark of a foreigner. Claiming ownership of an Gardevoir is akin to claiming ownership of a man.

    All Pokemon citizens of Ceriah are educated in written language with which they may communicate with the rest of the populace; a standard device owned by many Pokemon speaks that which they type and those with the "Datajack" Augmentation (see the Soldier Progression, Augmentation section) may forego typing entirely. This ease of communication has created a much stronger sense of equality between the citizenship.

    Even Pokemon of lesser intelligence are treated with respect and dignity and it's common practice for less intellectually blessed Pokemon to place a more intelligent Citizen in charge of their affairs; most Venipede are simply not comfortable filing paperwork and otherwise have difficulty holding a job. This is referred to as the Pokemon being a dependent of the other entity. More often than not this entity is another Pokemon simply due to ease of communication.

    A Pokemon may choose to make itself a dependent of a human because they believe the human will help them to grow stronger and make better choices, but never would a human say they "owned" such a Pokemon and never would they be permitted to "capture" them against their will.

    There are no "starter Pokemon" in Ceriah and using the term "wild" is considered to be both in poor taste and a mark of ignorance. You may as well call the average human a "wild" human for not being a slave. The term "Pokemon" in of itself is a topic of contention, as its roots imply that the entities in questions are "monsters" to be kept in one's pocket. Many a social justice warrior will lash out at foreigners using the word harmlessly.

    It's currently considered politically correct to not mention race at all; you would not say "I met a Blaziken at the train station the other day," you would say "I met a man at the train station the other day" unless his status as a Blaziken was in some way directly relevant to the topic at hand. That is to say nothing of the backlash one would invoke by stereotyping a Slyveon as feminine or a Gastly as mischievous.

     
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    211
    Posts
    10
    Years
    • Seen Nov 6, 2017
    Technologies of Note​


    Cities and Biomes

    Ceriah is primarily comprised of a series of highly advanced cities carved deep into the mountains themselves, their outermost walls reinforced with steel. Despite being subterranean, Cerian cities are fully illuminated by day by special lights meant to replicate the effects of the sun that allow healthy plant life and Grass-types to thrive.

    Cerian architects, engineers, and artists have done their fullest to make Cerian cities aesthetically pleasing from the various plant-life and flowers lining the streets to the shades of the buildings themselves; the government strongly believes in a content citizenry and pleasant surroundings have a strong impact on one's mental state. From subtle elegance to calming blues to the simple cheeriness of bright colors, Cerian cities have a wide variety of artistic styles about them; many a citizen has chosen their home according to their tastes in aesthetics.

    Multiple biomes are spread throughout each city, from darkened districts meant to please nocturnal or cave-dwelling Pokemon to districts flourishing with plant-life to districts that are entirely underwater. If one thing can be said to be in common regarding Cerian cities, however, its the oft overwhelming size of its tunnels and rooms, each one built to potentially accommodate Pokemon the size of Steelix with room to spare.

    Poke balls

    Cerian Poke balls are quite unique from those used in most regions. As they are not used for capture or containment, they are manufactured without a Poke ball's locking mechanism. Even a slight struggle will allow a Pokemon to escape effortlessly. Also unlike the average Poke ball, Cerian Poke balls are never registered to a "trainer." They are solely registered to the Pokemon they have been assigned to contain and are generally recognized as that Pokemon's property. In general, Poke balls are really only used for convenient transportation, medical care, and as the method used to switch Pokemon in and out of matches in tournaments. It's quite common for Pokemon to carry their Poke balls with them; a number of businesses have capitalized by selling Poke balls with varying designs and many Pokemon will wear them minimized around the neck or wrist.

    Cerian Poke balls are illegal in many other regions, however, because as each is assigned to a Pokemon and not a "trainer" they allow one to hide about as many Pokemon as one may carry on their person; with a simple backpack one could smuggle close to an army of Cerian citizens! Cerian Poke balls are for this reason monitored by the Cerian government for signs of suspicious activity such as large densities of minimized Poke balls in one space. This doesn't, however, extend to Cerian Poke balls no longer in Cerian territory.

    The Cerian police and military, it should be noted, do have access to more standard Poke balls for situations that warrant their use.

    Transportation

    Cerian cities are connected by an advanced series of maglev trains. Typically managed by humanoids or Rotom in case of emergency and running at all hours, they're almost entirely automated and allow lightning fast travel between cities. Travel using Cerian maglev trains is free.

    Pokemon don't typically use maglev trains in lei of the more convenient option; as Pokemon are capable of being instantly transferred between PCs and the technology therein is relatively inexpensive, all Cerian cities have a multitude of waypoints set up for Pokemon citizens' convenience. A Pokemon need simply place their Poke ball in the device, select their destination, and allow themselves to be withdrawn. Seconds later, they are automatically released at their destination. Item deliveries are similarly handled via PCs.

    It's somewhat of a stereotype that the average Cerian is impossibly impatient. Someone raised in Ceriah is accustomed to lightning fast travel and delivery; when they step into the rest of the world, everyone seems to move in slow motion. It's a common joke among foreigners that a Cerian minute is only ten seconds long.

    Ability Capsules and Genetic Engineering

    Ceriah possesses two technologies that have had heavy impacts on both the field of domestic defenses and competitive battling. The first is the enhanced ability capsule. Unlike archaic ability capsules, enhanced ability capsules allow Pokemon to change between all of their possible abilities including those commonly called "Hidden Abilities." Though celebrated by the citizenry as just one more way to encourage equality, this technology pales in comparison to the amazing breakthroughs of Cerian genetic engineering.

    In the past, eugenics were the only means of Pokemon learning certain moves known by many as "egg moves." By isolating the genes responsible for these mutations, however, Cerian technology is now capable of replicating these changes in the host Pokemon and inducing "egg moves" as desired. Though this procedure is expensive and not currently available to foreigners, many consider it worth the investment and it's quite common among both the military and professional fighters.
     
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    10
    Years
    • Seen Nov 6, 2017
    Training and Tournaments

    "Finding good players is easy. Getting them to play as a team is another story." - Casey Stengel

    As Pokemon are people and one doesn't "capture" people - at least not in civilized societies - building a team of Pokemon is more akin to hiring a group of baseball players to play on your team. Though many Pokemon do wished to be trained, they certainly do not sit in one's pocket in their off time. To separate this practice from the more barbaric "Pokemon training" of other regions, Ceriah has coined the term "Pokemon coach."

    All citizens may become coaches and many of Cerian coaches are in fact Pokemon. A coach's job is typically team composition, training regimens, and managing expenses and salaries, though oftentimes there is no official coach and multiple members of the team will handle different aspects of management. The coach, if not a battling member of the team, is also usually in charge of switching Pokemon and giving orders during matches. This role is usually referred to as "Tactician." Humans are usually included on teams in some capacity as to allow for Mega evolution.

    Due to the vast differences between Cerian coaching and the much more barbaric "Pokemon training" of other regions, many people of Ceriah treat foreign trainers with disdain or distrust.

    (Still confused? Take a look at the spoilered paragraph below and it might clear things up.)

    Spoiler:
    Cerian coaching may at a glance seem very complicated; it's really not! The reason Cerian coaching appears complicated is because people tend to have a set of patterns in their head about how Pokemon training works and when you try to apply those patterns to Ceriah you find all sorts of ways they don't fit.

    Imagine instead you live in a society full of various "aliens" of varying intelligence. Humans are just the squishy aliens that tend to get injured easily and aren't very good at fighting without weapons. Now, there's a spectator sport in this society where the aliens go and duke it out with other aliens. The aliens can also be tagged in and out with beams of light. Usually there's a strategist team member who sits out of the fighting and is in charge of this. When the sport is done, everyone goes home and goes back to their lives.

    That wasn't actually very complicated at all, was it? And it was pretty obvious why you wouldn't go up to an alien race and ask it to sit in your pocket all day! As the coach you are in charge of training the team members, just more in the way a real-life human coach would train other humans in a sport. You may be paying them or you might just be a bunch of friends, but you would never think that you "owned" them. It'd probably strike you as a very strange idea!

    Cerian gyms are not monotype and most Cerians find the idea of a monotype coach either strange, foolish, or both. Cerian gyms are build around being challenges appropriate to coaches of varying levels and skill. They tend to be less eccentric than many foreign gyms; the Cerian battling community doesn't believe that every gym should be the coaching equivalent of a theme park. They're tests. Besides being symbols of skill (and something to show that Gabite you're trying to recruit that he should waste any time on you), many tournaments will require a certain number of badges as a means of weeding out weaker coaches.

    The First Gym

    Spoiler: The First Gym
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    The first gym is a two versus two singles match. All items except Mega Stones are available. Duplicate items are not allowed. Combatants used against the first gym may use evolutions and moves available at level 15 only. This is a strictly OOC system that should not be referenced IC. Defeating this gym unlocks the following TMs: Ally Switch, Cut, Echoed Voice, False Swipe, Quash, Rock Smash, Struggle Bug, Telekinesis.

    Being the first challenge and being that most all coaches have either challenged or defeated this gym at some point, its strategies and composition are fairly well known with a simple glance at your search engine of choice. Both combatants are known to use highly offense-oriented strategies with Attack and Special Attack boosting items, wiping out unprepared trainers before they can get a hit in. The Kricketune is known to favor Fury Cutter, Rock Smash, and Cut while the Swoobat favors Heart Stamp and Gust. Common theory is that both Pokemon hold concealed Choice items and become locked into whichever move they choose as they seem to always use only one move each time they're switched in. Swoobat is always used first.

    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    Lesser known are the strategies of the leader's "hard mode" team. Coaches who haven't earned the first badge may optionally choose to challenge a team known to consist of a Lucario - confirmed to not mega-evolve for the fight - and an Espeon - which leads the fight. While there are no tangible (IC) rewards for defeating this team, many consider defeating it as a rookie a bragging point. Others complain that it's more a show that a coach's team was more suited to lower level battles.

    Coaches who choose to battle the gym's hard mode may apply an additional Coaching action to one Pokemon that participated in the battle.


    The Second Gym

    Spoiler: The Second Gym
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    The second gym is a two versus two singles match. All items except Mega Stones are available. Duplicate items are not allowed. Combatants used against the second gym may use evolutions and moves available at level 20 only. This is a strictly OOC system that should not be referenced IC. Defeating this gym unlocks the following TMs: Bulk Up, Calm Mind, Embargo, Flash, Hone Claws, Incinerate, Psych Up, Roar, Rock Polish, Rock Tomb, Safeguard, Snarl, Thief, Torment, Work Up.

    Like the first, the strategies of the second gym are well known by many coaches. Ivysaur leads the battle and is known to favor defensive strategies involving Sleep Powder and Leech Seed. Tauros is more aggressive, building its attack with Rage when it can and charging in with fierce Horn Attacks. It's also sometimes known to utilize Rest to regain its health after a beating.
     
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    211
    Posts
    10
    Years
    • Seen Nov 6, 2017

    Primal Ceriah​

    In the beginning, Ceriah - before it was called Ceriah - was known primarily for the tribal groups of dragons which ruled from its mountains and clashed over its valleys and surrounding woodlands. In those times, it was known only as Wyvern's Vale. Traversing its fierce wilderness was considered a worthy test of any trainer's mettle and many who tried did not return.

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    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    To the north were the peaceful Dragonite, who as one unified front defended and basked in the mouth of the great river which flowed south and then east across Wyvern's Vale. [3]

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    To the northwest, a mixed community of Charizard, Volcarona, and Ninetales defended a series of natural hot springs. [10]

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    The Ceriah Region [Now With Pokemon Training Systems!]

    Across the eastern caverns were scattered many great tribes of Noivern, warring ceaselessly over territory with each other. [12]

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    The Ceriah Region [Now With Pokemon Training Systems!]

    Also in the east, groups of Tyranitar were in constant conflict with the Noivern. The borders of both their territories fluctuated more often than that of any other. [15]

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    The Ceriah Region [Now With Pokemon Training Systems!]

    At the very peaks of mountains across the region, where few other dragons roamed, bold flocks of Salamance reigned supreme. [18]

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    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    And to the southwest, the Garchomp held truce with each other and viciously defended their caverns and tunnels from the other reigning species. It was this species with which colonists first negotiated, trading them that which even their initially hostile communities could not deny the value of. Gifts of TMs and access to move tutors won the Garchomp over to the colonists' side. The Garchomp's hold upon their territory and borders, within which the first Cerian city was established, became immensely stronger. Over time they would prove invaluable allies, assisting with excavation and forging a strong bond with the newly established community. [21]

    In modern times, Ceriah has truces with all of these groups and conflicts across the now more stable borders has become rare. Though Ceriah is recognized by the world as the owner of these territories, they acknowledge each tribe as sovereign and hold that they will defend these communities from attack by other regions - or individual trainers seeking rare Pokemon. In turn, these towns have sworn their allegiance to the nation of Ceriah. It's not uncommon for members of these communities to seek citizenship in the more advanced Cerian cities.

    The Garchomp, having become attached and integrated into Cerian society in earlier times, are today seen almost solely and commonly as members of the citizenship.

    Other Natives

    Though not as prominent as the dragons in Cerian history, there are many other species occupying Cerian territory. Almost all of these races can be found in Ceriah's cities as well as the undeveloped areas of their origin.

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    In Cerian valleys, Buneary, Electrike, and Fletchling are the most common sights with Bunnelby populations becoming more prominent closer to the mountains. Whimsicott are sometimes found higher up the cliffs. Under Ceriah's protection, tribes of the scarcer Kangaskhan have additionally increased in number. [33]

    The Ceriah Region [Now With Pokemon Training Systems!]
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    The Ceriah Region [Now With Pokemon Training Systems!]

    Cerian's great river and those rivers branching from it host a multitude of Magikarp as their most common staple. Friendly groups of Poliwag, Marill, and Lotad are also frequent sights. [45]

    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
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    The Ceriah Region [Now With Pokemon Training Systems!]

    In the mountains themselves, undeveloped caverns as well as abandoned mines host populations of Zubat and Gligar. Sableye had previously inhabited the network of tunnels, but have since become integrated into Cerian society due to initial Cerian mining efforts creating a scarcity of the gems on which they subsided. Mawile were similarly found in the mountains in days past, but most have chosen to become integrated into Cerian citizenry. [52]

    The Ceriah Region [Now With Pokemon Training Systems!]

    Besides Salamance, Skarmory are the only Pokemon known to nest on the harsh summits of Cerian mountains. [53]

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    On the other side of the eastern mountains a stretch of forest prevails up until the ocean, where thriving populations of Bug and Grass-types - and Pachirisu - can be found. Cerian forests boast perhaps the most diverse selection of races out of all undeveloped biomes in the region. [81]

    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
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    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    In the ocean there are ever more Magikarp along with populations of Tentacool, Staryu, and Jellicent. [86]

    Immigrants

    Though many Pokemon have immigrated to Ceriah since its founding, of special historical note are those that were brought with the original colonists and which played vital roles in developing the region. Their decedents are found in Cerian cities to this day.

    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    Due to the rough and often treacherous terrain of the region, initial digging was primarily accomplished using Pokemon. Onix, Steelix, and Excadrill were brought in for this explicit purpose. [92]

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    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]
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    A select few species of Fairy-type Pokemon were also brought to defend the colonists against the many hostile Dragon-types for which Wyvern's Vale was named. Togekiss and Mega Altaria were particularly valued for their increased mobility. [109]

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    The Ceriah Region [Now With Pokemon Training Systems!]

    As time went one and Ceriah found itself shifting towards its role as a technological power, Pokemon such as Magnemite, and Rotom became more common. Rotom in particular was prized for its ability to easily manipulate electronics. [113]

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    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    In time, many sapient races would move to Ceriah. Today, the region's cities proudly host a diverse citizenship made up of a multitude of different species. (Note: this is a list of Pokemon species of which enough immigrated to be common, not a comprehensive list of all citizen species. Many native species also live in the cities besides these, I simply did not wish to list them twice.) [187]

    The Ceriah Region [Now With Pokemon Training Systems!]
    The Ceriah Region [Now With Pokemon Training Systems!]

    (And of course, a small population of Shellder were brought in for the benefit of the Slowking citizenry.) [189]
     
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    Foreign Relations

    Sanctuare: Allied+
    Ceriah's relationship with Sanctuare has changed rapidly over a very short period of time. Once, Sanctuare was a pit of filth, outputting pollution daily and profiting off the suffering of its people. After the rebuilding of its government and the cleaning up of its environment, Ceriah considers it a bastion of freedom in the world.
    "Pokemon have all the rights that a human being does. This means a Pokemon can do whatever a human can do. Pokemon can apply for jobs, become a gym leader, or even a governor. Refusing someone's job application simply because they are a Pokemon is not allowed." Ceriah applauds these recent policy changes and offers Sanctuare their full support.

    Raoga: Allied+
    Description incoming. Nonconsensual mon capture is illegal and all.

    Oceia: Allied
    Though Ceriah has typically taken a politely neutral stance on Oceia's policies, the two regions have long considered each other valuable allies. Oceia, which is rich in natural resources, has long been trading raw materials to Ceriah. Ceriah, with its advanced technology and emphasis on manufactured goods as its primary export, is in return responsible for exporting many products to Oceia. The two regions being in such close proximity to each other results in reduced transportation times and costs for both. Because of this and because of their long-standing trade routes, both often look to the other for their trade needs before other regions.

    Dúlra: Allied+
    Despite Dúlra's long-standing status as a technophobic region, Ceriah respects Dúlra for protecting the most basic rights of Pokemon with their policies preventing the non-consensual capture of Pokemon. Ceriah is less supportive of their treatment of Pokemon as a lower social caste, but has not yet expressed any strong opinions on the topic. Though most Cerian's see their "religious" views regarding the "balance" as anywhere between odd and delusional, Ceriah remains politely neutral on the topic.

    Heiwa: Friendly​
    Despite the clashing cultures of Heiwa and Ceriah, the two regions are currently on good terms. Trade routes have recently been established between them, with Heiwa exporting ore to Ceriah from their mines and Ceriah exporting a number of manufactured products to Heiwa according to demand. While their relationship is still premature and uncertain, both have embassies in the other region as a means to ease future interactions.

    Sovereign Factions

    Rathina
    Rathina is a Cerian faction of primarily Noivern ancestry. It's current capital is Rama.
     
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    PC Creation and Existing PCs

    Cerian characters may be either a reasonably intelligent Pokemon or a human, and both options may opt to be a basic citizen, Pokemon coach, or soldier serving as a member of the police force in times of peace. All members wishing to participate in Cerian events should be citizens, with some exceptions given to very particular trainers. A player may have two characters, though they may only have one coach and one soldier. Assume all soldiers to be high-level Pokemon or experienced humans.

    Different roles have different events associated with them. Coaches - and foreign trainers when applicable - are associated with tournaments held on Pokemon Showdown. Soldiers are associated with grid-based, Mystery Dungeon style adventures controlling one unit per player. All citizens can participate in non-combat events to influence domestic affairs.

    Note that for balance purposes, it's best that a coach's team doesn't contain any Pokemon who are also soldiers unless that soldier is also controlled by another player. Additionally, coaches don't need to post any of their dedicated team members in the thread and may instead keep them secret.

    Name:
    Species:
    Role:
    Summary:


    While it's acceptable to play Ceriah-native characters in other regions, it's preferred that they are first pm'd to me so that they can be approved as being properly representative of the region.

    Once your character is accepted you can start looking at the various Chargen and Combat tutorials.

    Coach Chargen
    Soldier Chargen (Pokemon)
    Soldier Chargen (Human) (Read Pokemon First)
    Soldier Combat

    Characters

    Citizenry

    Cerian Citizen Mallory (Sopheria)
    Honorary Cerian Citizen Kai (ForeverBurning)
    Cerian Soldier Lucera (Bacteriophage)
    Cerian Soldier Sniper (「sarcasm)

    Spoiler: Cerian Coach Capoeirah (Aquacorde)
    Cerian Coach Capoeirah (Aquacorde)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 22 *
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 19
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 20
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 19

    Spoiler: Cerian Coach Mewana (Bacteriophage)
    Cerian Coach Mewana (Bacteriophage)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 27
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 27 *
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 19
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 35
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 11

    Spoiler: Cerian Coach Quinn (ForeverBurning)
    Cerian Coach Quinn (ForeverBurning)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 13
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 12
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 13
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 5
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 5

    Spoiler: Cerian Coach Mock (Foxrally)
    Cerian Coach Mock (Foxrally)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 17
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 23
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 17

    Spoiler: Cerian Coach Morgana (Hopeless Masquarade)

    Spoiler: Cerian Coach Ezreal (Managrimm)
    Cerian Coach Ezreal (Managrimm)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 31
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 32
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 31
    The Ceriah Region [Now With Pokemon Training Systems!]
    *

    Spoiler: Cerian Coach Sub_023.r2 (MimiMatters)
    Cerian Coach Sub_023.r2 (MimiMatters)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 15
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 10
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 17
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 12

    Spoiler: Cerian Coach Reginald (「sarcasm)
    Cerian Coach Reginald (「sarcasm)
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 25
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 10
    The Ceriah Region [Now With Pokemon Training Systems!]
    lvl 12


    On Foreign Soil

    Dúlra: Ambassador Darilan (Managrimm)
    Heiwa: Ambassador Coltan (Managrimm)
    Dúlra: Bodyguard Daltom (Managrimm)
    Dúlra: Bodyguard Saevi (Managrimm)
    Heiwa: Bodyguard Sylas (Managrimm)


     
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    Ceriah has dispatched Ambassador Darilan, Bodyguard Daltom, and Bodyguard Saevi to Dúlra!

    Ceriah is now Allies with Dúlra.


     
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    Name: Lucera
    Species: Dragonair
    Role: Soldier
    Summary:
    Lucera is a reserved and logical Pokemon. She usually doesn't let emotion cloud her judgement and prefers tactics over brute force when it comes to her role as a soldier. Although she keeps this to herself, she made the decision not to evolve due to a personal belief that Dragonite is quite a bit clumsier and that it would undermine her tactics that rely on her serpentine body.

    In her free time she reads a book or practices new strategies. Rarely does she partake in social activities as they make her uncomfortable and exhausted.

    Welcome to the Cerian army, soldier! Glad to have you aboard!
     
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    Soldier Chargen (Pokemon)

    Cerian soldiers are built using a "house ruled" Pokemon Tabletop United system. For those interested in the actual rulebook (which has a few key differences from the system I'm using such as a lack of trainer classes), it's available for download here. All relevant information will be covered here, however, and I will be able to provide the relevant stats from the PTU Pokedex. The following example assumes you're playing as a Pokemon soldier, however you will want to read it even if you are playing as a human.

    You don't need to do this step until after your character concept has been accepted.

    For our Pokemon chargen sample, we will be using a Dratini (though players will generally want to create fully experienced Pokemon). In PTU, Dratini has an Overland speed of 4, a Swim speed of 4, is considered a Medium creature, and has the following base stats (see a description of what the stats do at the bottom):

    HP 4
    Att 6
    Def 5
    SpAtt 5
    SpDef 5
    Spd 5

    The first step of creating our intrepid little trainee is to choose its "Nature." Don't worry! Nature in this context has nothing to do with personality. Think of it more as a fighting style. In fact, to separate it from the idea of personalities a bit, lets call them Affinities. Affinities can be neutral or they can raise one stat - including HP - and lower another one. Lets give this little guy a +Att, -SpAtt nature. An Affinity will raise one base stat by 2 and lower another by 2, unless that stat is HP; HP is raised or lowered by 1. Now his base stats look like this:

    HP 4
    Att 8
    Def 5
    SpAtt 3
    SpDef 5
    Spd 5

    Now, all Cerian soldiers are automatically assumed to be trained. They wouldn't be sent on interesting missions if they didn't already know what they were doing! Right off the bat you get 60 points to distribute among your stats following a rule called Base Stat Relations. This means when you distribute stats, they have to stay in the same order, highest to lowest, as they were when you started. So, for example, our little Dratini can't raise any stat higher than or equal his attack. If he wanted to make his Defense 8, he'd need to raise Attack to 9 first because it needs to stay his highest stat without equal. Stats that begin as equal to each other may ignore each other.

    Nature applies before Base Stat Relations. So if he wanted to be a Special Attack Dratini, he could have set his Nature to +SpAtt, making it 7 and meaning that it would be his new highest stat.

    When creating your soldier, try not to spread your stat points too thin: focus on three or four stats. Trying to be good at everything often ends up making you good at nothing! Don't stress too hard about this now. You'll be allowed to change it once you've had time to get used to PTU combat. Once you're done, do not post your stats in the thread. PM them to Managrimm.

    Aside from stats, each Pokemon has a one in ten chance of having their Hidden Ability and a one in ten chance of getting a random Egg Move. PM Managrimm to make the relevant rolls for you. If you get the wrong Ability or don't get an Egg Move you needed, you'll be able to get them later by utilizing Cerian Enhanced Ability Capsules and Genetic Engineering. You additionally have access to all of your form's level-up moves.

    The stats are explained below, quoted directly from the Pokemon Tabletop United Core Rulebook.

    Spoiler: Basic Stats
    "HP: The HP Stat directly affects the amount of Hit Points a Pokémon has.

    Attack: The Attack stat is added to the damage roll of any Physical Damage dealt.

    Defense: The Defense Stat is used to avoid and resist Physical attacks. Whenever a Pokémon takes Physical Damage, they first subtract their Defense before subtracting from their Hit Points. Additionally, for every 5 points a Pokémon
    has in Defense, they gain +1 Physical Evasion, up to a maximum of +6 at 30 Defense.

    Special Attack: The Special Attack stat is added to the damage roll of any Special Damage dealt.

    Special Defense: The Special Defense Stat is used to avoid and resist Special attacks. Whenever a Pokémon takes Special Damage, they first subtract their Special Defense before subtracting from their Hit Points. Additionally, for every 5 points a Pokémon has in Special Defense, they gain +1 Special Evasion, up to a maximum of +6 at 30 Special Defense.

    Speed: The Speed Stat is used to determine turn order during combat. Additionally for every 5 points a Pokémon or Trainer has in Speed, they gain +1 Speed Evasion, up to a maximum of +6 at 30 Speed."


    Spoiler: Derived Stats
    "Hit Points: While your HP Stat influences your Hit Points, they are separate numbers. If a Pokémon has 0 Hit Points or less, they are unable to carry out any actions and are unconscious. Pokémon Hit Points = Pokémon's Level + (HP stat x3) + 10

    Accuracy: A Pokémon's Accuracy is normally 0. However, like Stats, Accuracy can be affected by Combat Stages. Instead of a multiplier, Accuracy's Combat Stages apply directly; Accuracy at -2 simply modifies all Accuracy Rolls by -2, for example. Like Combat Stages, Accuracy also has limits at -6 and +6. Any time Combat Stages would be cleared, Accuracy Stages are cleared as well.

    Evasion: Pokémon have three different sets of Evasion. Physical Evasion, Special Evasion, and Speed Evasion. Evasion helps Pokémon avoid being hit by moves. When being targeted by a move that has an Accuracy Check, a Pokémon adds their Evasion score to the Move's Accuracy Check, if they are conscious. Physical Evasion can only modify the accuracy rolls of Moves that target the Defense Stat; similarly, Special Evasion can modify the rolls of attacks that target the Special Defense Stat. Speed Evasion may be applied to any Move with an accuracy check, but you may only add one of your three evasions to any one check. Raising your Defense, Special Defense, and Speed Combat Stages can give you additional evasion from the artificially increased defense score. However, you can never gain more than +6 Evasion from Stats.

    Besides these base values for evasion, Moves and effects can raise or lower Evasion. These extra Changes in Evasion apply to all types of Evasion, and stack on top. Any time Combat Stages would be cleared, these bonuses to Evasion are cleared as well. Much like Combat Stages; it has a minimum of -6 and a max of +6. Negative Evasion can erase Evasion from other sources, but does not increase the Accuracy of an enemy's Moves. No matter from which sources you receive Evasion, you may only raise a Move's Accuracy Check by a max of +9."
     
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    Soldier Chargen (Human)

    In a region where Pokemon aren't bound to trainers, it might seem as though humans aren't needed on the battlefield at all. They're much frailer and prone to injury or death than Pokemon, after all, and most intelligent humanoid Pokemon are capable of anything a human would be capable of doing and more.

    Except Mega evolving.

    A Pokemon needs a human they possess a strong bond with who possesses an unused Keystone within ten squares of their position to Mega evolve. This may be any unused Keystone in the case of situations with multiple humans on the field; many squads who have trained together feel a strong bond with the other members of their squad, making Mega evolution possible with multiple partners. After Mega evolution has occurred, the Pokemon no longer needs to stay within ten squares of the human and may stay Mega evolved for the remainder of the fight. In situations with no combat-oriented humans, this often means humans are kept behind the lines just within Mega evolution range only to fall back once fighting begins. This is not, however, always possible and many humans wish to fight alongside the Pokemon soldiers regardless.

    Cerian human soldiers utilize mechs falling into two categories. Frame-class mechs are light mechs similar to "power suits" and are controlled more precisely via the "Datajack" perk (see the section on augmentations). If the "Datajack" perk is somehow disabled, the mech user can still treat the frame as armor but can't access features beyond moving and using the Struggle attack. Tank-class mechs are larger, less maneuverable, and move slower than frame-class mechs. They can be controlled via the "Datajack" perk or via manual controls. Tank-class mechs are typically only dispatched in dire situations. Both mech types protect the driver from the effects of Augmentation Shock, except when caused by EMP. Certain mechs can be controlled remotely.

    Pokemon are not typically given mechs as they're expensive and Pokemon generally don't need them the same way humans do to be effective in combat. Human soldier PCs are assumed to be experienced and well-trained in the usage of mechs; they start with one frame-class mech that may be created using the rules for Pokemon soldiers in conjunction to the rules below. Do not apply Affinities to mechs. Note that despite this aspect of chargen, most humans do not get personal mechs. PCs are assumed to be a cut above the average soldier and worthy of this distinction.

    Certain Augmentations may be applied to mechs or their driver at the same cost as a Pokemon soldier. For example, a mech driver may receive an eye augmentation that applies to them in any mech they drive or they may buy "Dermal Plating" for a particular mech. These add to the mech's Complexity (see below) the same way upgrades do.

    Mechanic-wise, both mech types use the "Pokebot" rules from the Pokemon Tabletop United sci-fi supplement book, "Do Porygon Dream of Mareep?" Frame-class mechs use the stats for Medium Pokebots and Tank-class mechs use the stats for Large Pokebots. Cerian mechs are made from an alloy steel and have the weaknesses and resistances of the Steel type. The rules for PTU Pokebots are quoted below. Note that though remotely controlled mechs have the Status immunities listed below, their riders do not.

    Spoiler: PTU supplement, "Do Porygon Dream of Mareep?"
    "Pokébots are given stats and treated much like Pokémon are. Pokébots can make Struggle Attacks and can also perform and be affected by Combat Maneuvers if their structure allows for it, but they never add STAB to any attacks they make. Pokébots can gain Injuries but are immune to all Status Effects except for Burn, Frozen, Paralysis, Disabled, Suppressed, Trapped, Slowed and Flinch. Pokébots are Typeless and Genderless but count as Steel Type for the purposes of Magnet Pull. Pokébots are capable of using most Held Items, though not consumables.

    Medium Pokébots have Overland 5, Power 3, and Jump 1/1. Their size is Medium, and they are Weight Class 3. Medium Pokébots begin with 40 total base stats, distributed as you like, with a maximum of 8 in a given stat.

    Large Pokébots have Overland 4, Power 5, and Jump 1/1. Their size is Large, and they are Weight Class 5. Large Pokébots begin with 48 total base stats, distributed as you like, with a maximum of 10 in a given stat.

    All Pokébots have the Hazard Immunity and Vacuum Immunity capabilities by default. A Pokébot can be restored to its full Hit Points at a Pokémon Center with repair facilities, or by repairing it over a time period. Quick-fix kits that act like Restorative Items for Pokébots can also be bought in stores at equivalent prices.

    Pokébots have an additional measurement called Complexity that determines how difficult it is to manufacture. All Pokébots start at Complexity 0 regardless of size and increase in Complexity as components are added such as enhanced communications gear and weaponry. Small Pokébots have a maximum Complexity of 6, Medium Pokébots have a maximum Complexity of 8, and Large Pokébots have a maximum Complexity of 10."

     
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    Sopheria

    響け〜 響け!
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  • I love your concept for this region!

    The Ceriah Region [Now With Pokemon Training Systems!]


    Name: Mallory
    Species: Human
    Role: Citizen
    Summary: Mallory is an ex Team Plasma member from Striation City in Unova. She originally joined Team Plasma back in Unova because she truly believed in the ideals they claimed to stand for. When she found out that they were frauds, she left the organization immediately and still feels guilt over all the things she did while she was in Team Plasma. She's come to Ceriah because she wants to start a new life for herself and her best friend, one Mawile named Aruna. Aruna is a childhood friend of Mallory's, "given" to her as a present from her parents when she became of age to become a "trainer". However, Aruna has never once been in a Pokeball since being under Mallory's care, and has always been by Mallory's side through thick and thin. Mallory hopes to one day become a Pokemon researcher and is currently studying at a university in Ceriah.
     
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    Name: Mallory
    Species: Human
    Role: Citizen
    Summary: Mallory is an ex Team Plasma member from Striation City in Unova. She originally joined Team Plasma back in Unova because she truly believed in the ideals they claimed to stand for. When she found out that they were frauds, she left the organization immediately and still feels guilt over all the things she did while she was in Team Plasma. She's come to Ceriah because she wants to start a new life for herself and her best friend, one Mawile named Aruna. Aruna is a childhood friend of Mallory's, "given" to her as a present from her parents when she became of age to become a "trainer". However, Aruna has never once been in a Pokeball since being under Mallory's care, and has always been by Mallory's side through thick and thin. Mallory hopes to one day become a Pokemon researcher and is currently studying at a university in Ceriah.​
    Very good! I love the Team Plasma tie-in. You have my stamp of approval, citizen!
     
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    Soldier Combat

    Combat in Cerian Soldier events, besides the differences in chargen, is relatively unchanged from base Pokemon Tabletop United. The following is quoted from and credited to the Pokemon Tabletop United core rulebook, downloadable on their website. Information on Moves can be found here, however some moves will be adjusted to be closer to what they are in the game.

    Initiative

    Spoiler: PTU Initiative
    "Combat in Pokémon Tabletop United takes place in a sequence of 10 second rounds where combatants take turns acting in order of their Initiative values. In most situations, a Pokémon or Trainer's Initiative is simply their Speed Stat, though Items, Features, Moves, and other effects may modify this.

    Ties in Initiative should be settled with a d20 roll off. Combatants can choose to hold their action until a specified lower Initiative value once per round." However, they will remain at that inititiave until the end of the encounter unless they choose to lower it again.

    "Some effects in PTU last for "one full round." This simply means that they last until the same Initiative Count next round."


    Action Types

    Spoiler: PTU Action Types
    "During each round of combat, each participant may take one Standard Action, one Shift Action, and one Swift Action on their turn in any order. In addition, they may take any number of Free Actions, though actions with a Trigger can only be activated once per Trigger.

    Standard Actions: Moves and many Features require a Standard Action during your turn to activate and use. Examples of what you can do with a Standard Action:

    » Using a Move
    » Using a Struggle Attack
    » Retrieving and using an Item from a backpack or
    similar on a target
    » Throwing a Poké Ball to capture a wild Pokémon
    » Using the Pokédex to identify a Pokémon
    » You may give up a Standard Action to take another Swift Action
    » You may give up a Standard Action to take another Shift Action, but this cannot be used for Movement if you have already used your regular Shift Action for Movement. However, it may be used to activate Features or effects that require a Shift Action.
    » Use Combat Maneuvers

    Shift Actions: The Shift Action is the most straightforward action during a Pokémon or Trainer's turn; it's simply used for movement most of the time. Trainers may hand other Trainers a small item they have on hand as part of a Shift Action, as long as the ally is adjacent at either the beginning or end of the shift.

    Free Actions: Many features can be activated as Free Actions. Features with Triggers are often Free Actions. You can activate as many Free Actions as you like, or when they are triggered.

    Swift Action: Trainers have exactly one Swift Action a round, and it can only be used on their turn. Many Features are Swift Actions.

    Full Action: Some Features are Full Actions. Full Actions take both your Standard Action and Shift Action for a turn.

    Priority Actions: If the user has not already acted this turn, an action with the Priority keyword may be declared to act immediately; the user takes their full turn, ignoring initiative. This counts as their turn for the round. A priority action may not be declared during someone else's turn; it must be declared between turns. Priority also comes in Priority (Limited) and Priority (Advanced) varieties. The Priority (Limited) keyword is like Priority except the user may not take their full turn; they may only take the action that itself has Priority and take the rest of their turn on their own Initiative Count. Priority (Advanced) actions don't require that the user hasn't acted that turn; if they have, they simply give up their turn on the following round.

    Interrupt Actions: Interrupt Moves may be declared in the middle of another combatant's turn to allow the user to take an action. They work similarly to Priority (Advanced, Limited) effects in that they only allow you to take the action that has Interrupt and not a full turn.


    Movement and Positioning

    Spoiler: PTU Movement and Positioning
    "A combatant's footprint on a grid is determined by their Size. Small and Medium combatants take up a 1x1 meter square. Large is 2x2, Huge is 3x3, and Gigantic is 4x4.

    Movement is done with Shift Actions in combat. You can move a number of squares with a single Shift Action equal to the value of your relevant Movement Capability. When using multiple different Movement Capabilities in one turn, such as using Overland on a beach and then Swim in the water, average the Capabilities and use that value. For example, if a Pokémon has Overland 7 and Swim 5, they can shift a maximum of 6 meters on a turn that they use both Capabilities. You may not split up a Shift Action. That is, you cannot move a few squares, take a Standard Action, and then continue moving.

    Using Jump Capabilities consumes distance from the main Capability used to Shift, such as Overland, or can be used as a whole Shift Action by itself.

    Diagonal movement is simple. The first square you move diagonally in a turn counts as 1 meter. The second counts as 2 meters. The third counts as 1 meter again. And so on and so forth.

    There are two Conditions that affect movement.

    Stuck means you cannot Shift at all, though you may still use your Shift Action for other effects such as activating Features. Slowed means your movement speed is halved."


    Terrain

    Spoiler: PTU Terrain Types
    Slow Terrain: Slow Terrain is anywhere with enough debris or brush around so that Trainers and Pokémon are significantly slowed down. Some examples of Slow Terrain are uneven earth, mud, or deep snow or water (that's not deep enough to count as 'underwater'). Even ice may count as Slow Terrain due to the need to move carefully and slowly. When Shifting through Slow Terrain, Trainers and their Pokémon treat every square meter as two square meters instead.

    » Rough Terrain: Most Rough Terrain is also Slow Terrain, but not always. When targeting through Rough Terrain, you take a -2 penalty to Accuracy Rolls. Spaces occupied by other Trainers or Pokémon are considered Rough Terrain. Certain types of Rough Terrain may be ignored by certain Pokémon, based on their capabilities. Rough terrain includes tall grass, shrubs, rocks, or anything else that might obscure attacks. Squares occupied by enemies always count as Rough Terrain.

    » Blocking Terrain: Straightforwardly, this is Terrain that cannot be Shifted or Targeted through, such as walls and other large obstructions."


    Combat Stages

    Spoiler: PTU Combat Stages
    "Moves and effects may change Combat Stages any number of times, but they may never be raised higher than +6 or lower than -6. For every Combat Stage above 0, a Stat is raised by 20%, rounded down. For every Combat Stage below 0, a Stat is lowered by 10%, rounded down.

    Combat Stages in the Speed Stat are special; they affect the movement capabilities of the Trainer or Pokémon. Quite simply, you gain a bonus or penalty to all Movement Speeds equal to half your current Speed Combat Stage value rounded down; if you are at Speed CS +6, you gain +3 to all Movement Speeds, for example. Being at a negative Combat Stage reduces your movement equally, but may never reduce it below 2."


    Making Attacks

    Spoiler: PTU Accuracy Checks
    "Whenever you attempt to make an attack, you must make an Accuracy Roll, and to hit, this roll must meet or exceed the Accuracy Check. An Accuracy Rollis always simply 1d20, but is modified by the user's Accuracy and by certain Moves and other effects. Note that modifiers to Accuracy Rolls do not affect effects from Moves that occur upon specific dice results, or that increase Critical Hit range. For example, if you use Flamethrower with an Accuracy Bonus of +4 and roll a 16 on d20 before adding 4, this would neither be a Critical Hit, nor inflict a Burn.

    Note that a roll of 1 is always a miss, even if Accuracy modifiers would cause the total roll to hit. Similarly, a roll of 20 is always a hit.

    An Accuracy Check is the number an Accuracy Roll needs to meet or exceed to hit. It's determined first taking the Move's base AC and adding the target's Evasion. For example, if using Earthquake, which has an Accuracy Check of 2, against an opponent with a Physical Evasion of +4, you would need to roll a 6 or higher on your Accuracy Roll to hit the target. A target can willingly choose to be hit by a Move that would hit when their Evasion is not applied – the user of the Move must still meet the Move's base AC."


    Spoiler: PTU Damage
    "When an attack hits, you apply any effects of the attack to the target, including damage." Ceriah uses Set Damages instead of damage ranges. This means that the number added to the relevant attack stat is always the same.

    "After you have added your appropriate Attack Stat to the Actual Damage of the attack, add any additional modifiers that may apply. The target then subtracts the appropriate Defense Stat. Physical Attacks have Defense subtracted from them; Special Attacks have Special Defense subtracted from them. If the target has Damage Reduction, that is subtracted as well. An attack will always do a minimum of 1 damage, even if Defense Stats would reduce it to 0.

    After defenses and damage reduction have been applied, apply Type Weaknesses or Resistances. A Super-Effective hit will deal x1.5 damage. A Doubly Super-Effective hit will deal x2 damage. Rare Triply-Effective Hits will deal x3 damage.

    Effects that say "loses Hit Points" or that set Hit Points to a certain value instead of "deals damage" do not have Defensive Stats applied to these Hit Point changes nor cause Injuries from Massive Damage.

    On an Accuracy Roll of 20, a damaging attack is a Critical Hit. A Critical Hit adds the Set Damage a second time to the total damage dealt, but does not add Stats a second time.

    Putting this all together, the process for calculating damage is as follows:

    1. Find initial Damage Base
    2. Apply Five/Double-Strike
    3. Add Damage Base modifiers (ex: STAB) for final Damage Base
    4. Modify damage roll for Critical Hit if applicable
    5. Roll damage or use set damage
    6. Add relevant attack stat and other bonuses
    7. Subtract relevant defense stat and damage reduction
    8. Apply weakness and resistance multipliers.
    9. Subtract final damage from target's Hit Points and
    check for Injuries or KO."


    Struggle Attacks

    Spoiler: Struggle
    "Struggle Attacks are weak and usually untrained attacks made in desperation by Trainers or Pokémon. Struggle Attacks have an AC of 4 and a Damage Base of 4, are Melee-Ranged, Physical, and Normal Type. They may be further modified by Capabilities. Never apply STAB to Struggle Attacks. Struggle Attacks do not count as Moves, and effects that alter Moves do not apply to them." Struggle attack do not damage the user and can be used as a Standard Action at any time a Standard action can be used.


    PTU Combat Maneuvers

    Spoiler: PTU Combat Maneuvers
    Maneuver: Attack of Opportunity
    Action: Free
    Trigger: See Below
    Effect: You may make a Struggle Attack against the triggering foe as an Interrupt. You may use Attack of Opportunity only once per round. Attacks of Opportunity cannot be made by Sleeping, Flinched, or Paralyzed targets. Attacks of Opportunity can be triggered in multiple ways:

    » An adjacent foe uses a Push, Grapple, or Trip Maneuver that does not target you.

    » An adjacent foe stands up.

    » An adjacent foe uses a Ranged Attack that does not target someone adjacent to it.

    » An adjacent foe uses a Standard Action to pick up or retrieve an item.

    » An adjacent foe Shifts out of a Square adjacent to you.

    Maneuver: Disengage
    Action: Shift
    Effect: You may Shift 1 Meter. Shifting this way does not provoke an Attack of Opportunity.

    Maneuver: Push
    Action: Standard
    AC: 4
    Class: Status
    Range: Melee, 1 Target
    Effect: You and the target each make opposed Combat or Athletics Checks. If you win, the target is Pushed back 1 Meter directly away from you. If you have Movement remaining this round, you may then Move into the newly occupied Space, and Push the target again. This continues until you choose to stop, or have no Movement remaining for the round. Push may only be used against a target whose weight is no heavier than your Heavy Lifting rating.

    Maneuver: Sprint
    Action: Standard
    Class: Status
    Range: Self
    Effect: Increase your Movement Speeds by 50% for the rest of your turn.

    Maneuver: Trip
    Action: Standard
    AC: 6
    Class: Status
    Range: Melee, 1 Target
    Effect: You and the target each make opposed Combat or Acrobatics Checks. If you win, the target is knocked over and Tripped.

    Maneuver: Intercept Melee
    Action: Full Action, Interrupt
    Class: Status
    Trigger: An ally within Movement range is hit by an adjacent foe.
    Effect: You must make an Acrobatics or Athletics Check, with a DC equal to three times the number of meters you have to move to reach the triggering Ally; If you succeed, you Push the triggering Ally 1 Meter away from you, and Shift to occupy their space, and are hit by the triggering attack. On Failure to make the Check, the user still Shifts a number of meters equal a third of their check result.

    Note: If the target that was Intercepted was hit by an Area of Effect Move, and the 1 meter push does not remove them from the Area of Effect, the Intercept has no effect since they are still in the area of the attack – it would cause the Interceptor to be hit by the Move however.

    Maneuver: Intercept Ranged
    Action: Full Action, Interrupt
    Class: Status
    Trigger: A Ranged X-Target attack passes within your Movement Range.
    Effect: Select a Square within your Movement Range that lies directly between the source of the attack and the target of the attack. Make an Acrobatics or Athletics Check; you may Shift a number of Meters equal to half the result towards the chosen square. If you succeed, you take the attack instead of its intended target. If you fail, you still Shift a number of Meters equal to half the result.

    Additional Rules

    » Pokémon and Trainers may only Intercept against Priority and Interrupt Moves if they are faster than
    the user of those Moves.

    » Moves that cannot miss (such as Aura Sphere or Swift) cannot be Intercepted.

    » Pokémon and Trainers cannot attempt Intercepts if they are Asleep, Confused, Enraged, Frozen, Stuck, Paralyzed, or otherwise unable to move.

    » Intercepts may not be used to move the Intercepting Pokémon or Trainer OUT of the way of an attack. They will always be hit, regardless.

    Maneuver: Grapple
    Action: Standard
    AC: 4
    Class: Status
    Range: Melee, 1 Target
    Effect: You and the target each make opposed Combat or Athletics Checks. If you win, you and the target each become Grappled, and you gain Dominance in the Grapple.

    Pokémon and Trainers that are Grappled

    » Are Vulnerable

    » Cannot take Shift Actions, or any actions that would cause them to Shift.

    » Gain a -6 penalty to Accuracy Rolls if targeting any-one outside of the Grapple.

    » Additionally, Grapple has other effects on whether the target has or doesn't have Dominance.

    If a target begins their turn as a part of a Grapple but with no Dominance, they may choose to contest the Grapple as a Full Action. If they do, all participants make opposed Combat or Athletics Check. Whoever wins then may choose to either continue the Grapple and gain Dominance, or to end the Grapple.

    If a target has the Phasing or Teleporter Capability, they may also use those to escape from a Grapple on their turn with no check required.

    If a target begins their turn as part of a Grapple and has Dominance, they may take one of the following actions as a Full Action.

    » End the Grapple.

    » Secure: They gain a +3 Bonus to the next opposed check they make in the Grapple.

    » Attack: They may automatically hit with an Unarmed Struggle Attack.

    » Move: They Shift, dragging the other person in the grapple with them. The user's Movement Capability is lowered by the other grappler's Weight Class.
     
    Last edited:

    ghostly

    cross my heart. ♫
    730
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  • The Ceriah Region [Now With Pokemon Training Systems!]
    Name: Sniper
    Species: Scizor
    Role: Soldier
    Summary: A foreigner who arrived in Ceriah. Though he had a trainer before, he didn't want to be owned by a human and left. To make matters worse, his ex-trainer was a wimp and the Pokemon couldn't have the battles that he wanted. He discovered the Ceriah Region after he broke off with his trainer and wandered around, stowing away inside boats until he bumped into a Cerian human and got into a fight, thinking he'd be captured again (he had been avoiding humans, fighting them if they made contact so he would not be captured again.) The Cerian human had a Pokemon bodyguard with them that managed calm him down after a fight. Afterwards, he listened and liked what they said about Ceriah. He came along with them to join the region and named himself: Sniper.

    Sniper has no problems with humans and is sometimes envious of the strong bond a human and their Pokemon shared. It doesn't mean he's warming up, especially to those who wants to capture him. That is the reason why he has not yet able to mega evolve. Sniper's trying to avoid his issue for now.
     
    Last edited:
    211
    Posts
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    • Seen Nov 6, 2017
    Name: Sniper
    Species: Scizor
    Role: Soldier
    Summary: A foreigner who arrived in Ceriah. Though he had a trainer before, he didn't want to be owned by a human and left. To make matters worse, his ex-trainer was a wimp and the Pokemon couldn't have the battles that he wanted. He discovered the Ceriah Region after he broke off with his trainer and wandered around, stowing away inside boats until he bumped into a Cerian human and got into a fight, thinking he'd be captured again (he had been avoiding humans, fighting them if they made contact so he would not be captured again.) The Cerian human had a Pokemon bodyguard with them that managed calm him down after a fight. Afterwards, he listened and liked what they said about Ceriah. He came along with them to join the region and named himself: Sniper.

    Sniper has no problems with humans and is sometimes envious of the strong bond a human and their Pokemon shared. It doesn't mean he's warming up, especially to those who wants to capture him. That is the reason why he has not yet able to mega evolve. Sniper's trying to avoid his issue for now.

    Aah, a foreign man come to escape the threat of slavery! We sympathize. Welcome aboard, citizen!
     
    211
    Posts
    10
    Years
    • Seen Nov 6, 2017
    Smoking Them Out, P1

    There's been a recent surge in the amount of the illegal substance "T" being smuggled into Cerian cities causing widespread concern among the populace. As citizens are aware, "T" is an incredibly harmful and addictive drug that if used consistently will gradually destroy the body. Several dealers have been reported by members of the citizenship, however so far they have evaded police detection. Because of the grave health hazards it presents and risk of addition the substance poses, Cerian officials are taking this breach very seriously.

    The illegal subtences are currently speculated to be being grown outside city borders, however despite Cerian efforts to sniff out potential smugglers both in-city and out the police have thus far been unable to find the root. Many Cerians are calling for stricter security regulations at checkpoints into the cities as it's currently possible for Cerian citizens and members of the draconic villages to pass through Cerian security relatively unfettered compared to foreigners, who must wait to be frisked and have their bags scanned.

    Many others have expressed concern that these new policies will be invasive and severely inconvenience those who frequently pass in and out of Cerian cities to visit the sovereign cites, often several times a day. Increasing the wait time to walk in and out of cities, they argue, will make visiting friends or family tedious and segregate Cerian cities from the rest of Wyvern's Vale.

    Oh, won't anyone think of the children?

    "Smoking Them Out" is a Citizen and Soldier mini-event that will be affected by the choices made by both the citizenry and the officers assigned to handle pursuing the dealers. Players of Soldier-class citizens may OOCly sign up now to have their characters assigned to the case.

    The Cerian Senate will be taking public opinion into account and voting among themselves on how to handle the influx of the illicit substance and whether or not checkpoint security should be increased. Anyone with a character who is a citizen or honorary citizen is eligible to vote and voice their opinion, however those with multiple characters may still only vote once.

     
    Last edited:

    ForeverBurning

    Part-Time Person
    41
    Posts
    9
    Years
  • I'm going for convincing some slurpuff to come to the city gates. The pokedex entry for it is "Its sense of smell is 100 million times better than a human's, so even the faintest scent tells it about everything in the area. It's like it can see with its nose!" This would help with finding tobacco a lot. It also shouldn't cause any more delays for people crossing the border, and might actually make the process easier.
     

    Sopheria

    響け〜 響け!
    4,904
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    10
    Years
  • Mallory votes to increase security at the gates. This drug is a serious problem and as much as she hates the inconvenience of having to be checked every time she has to go to uni, she cares a lot about her home nation and wants the government to do whatever it needs to do to crack down on this plight.
     
    211
    Posts
    10
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    • Seen Nov 6, 2017

    Terror

    Not known to grow in any other region, Tremorweed is a small, leafy plant typically found in the lower portions of Ceriah's mountains. Commonly referred to by the slang words "T" or "Terror," powdered Tremorweed stem is a drug sometimes smoked for recreational purposes in sovereign villages on Cerian soil. Tremorweed is known to be highly addictive and deleterious to the lungs if used over a long period of time.

    It is illegal in Cerian cities.

    In small doses, it gives the user a slight "buzz" and dulls the senses. After smoking "T" for longer than twenty minutes, many users report a sense of feeling that they're smothered or moving slower. This is how "T" is typically used.

    In more concentrated doses, "T" is known to have strong hallucinogenic affects. The users' sight becomes impaired, they experience a sense of being "stuck" or otherwise unable to move, and they begin feeling a sharp sense of unexplainable terror. In this stage, abusers of the drug will often thrash and flail, sometimes harming those around them. "T" is almost never purposefully created in doses this strong.

    Grass types and any other Pokemon immune to spore-based attacks are unaffected by "T." Additionally, Pokemon without metabolisms cannot use "T."

     
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