crimsoncero
In El-Harim, there lived a man, a man with yellow
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- Age 27
- Israel
- Seen Jul 11, 2016
One of the most interesting, and maybe the hardest thing I face in an RP is the magic system.
When I use the term "Magic System", I speak about every system or mechanic that give the player the freedom of doing whatever they imagine. (Hard to explain so I'll give an example)
Let's say, our characters can use alchemy. They can make almost anything they want, as long as it follows the rules of alchemy(equivalent exchange for example). So my character can, for example, take some iron and make a sword, while another character can make a machine gun.
Now for the question, how do you think(both as a GM and a player) such mechanic should be used in an RP, should it be constrained or open to imagination. For example having a magic system with a set of spells the players can use(Like in the Harry Potter books), or based on imagination of the players and by that, giving them full control over it(Like in the above mentioned example, which is based on Alchemy[FMA in particular]).
When I use the term "Magic System", I speak about every system or mechanic that give the player the freedom of doing whatever they imagine. (Hard to explain so I'll give an example)
Let's say, our characters can use alchemy. They can make almost anything they want, as long as it follows the rules of alchemy(equivalent exchange for example). So my character can, for example, take some iron and make a sword, while another character can make a machine gun.
Now for the question, how do you think(both as a GM and a player) such mechanic should be used in an RP, should it be constrained or open to imagination. For example having a magic system with a set of spells the players can use(Like in the Harry Potter books), or based on imagination of the players and by that, giving them full control over it(Like in the above mentioned example, which is based on Alchemy[FMA in particular]).