machomuu
Stuck in Hot Girl Summer
- 10,507
- Posts
- 16
- Years
- Age 28
- Take a left, turn right at the next stop, bear lef
- Seen Nov 1, 2023
...But do you want to?
I got to thinking during work that- well, first that I think about video games during work far more than I should, but also that generally when a game gives me the option to play the game after I've beaten it, I either hold off from beating the game or stop playing after I've actually done it (should the story be too compelling to hold off of).
And generally that's because, when I do beat the game a game that doesn't really have any follow-up story- such is the case mostly with Open-World games that do this- I never really feel the same drive to play after the main goal is completed, even if there are still quests to do or challenges to complete. Not always, of course; I can name a number of games that held me over after the game ended, but I've also played enough to know that it definitely happens even with games I'm particularly fond of for their gameplay.
Can anyone else relate on this? I've never actually talked about it before, though I suppose this would've been a much hotter topic back in the Fable release-era when this type of feature was something that was advertised as a selling point.
I got to thinking during work that- well, first that I think about video games during work far more than I should, but also that generally when a game gives me the option to play the game after I've beaten it, I either hold off from beating the game or stop playing after I've actually done it (should the story be too compelling to hold off of).
And generally that's because, when I do beat the game a game that doesn't really have any follow-up story- such is the case mostly with Open-World games that do this- I never really feel the same drive to play after the main goal is completed, even if there are still quests to do or challenges to complete. Not always, of course; I can name a number of games that held me over after the game ended, but I've also played enough to know that it definitely happens even with games I'm particularly fond of for their gameplay.
Can anyone else relate on this? I've never actually talked about it before, though I suppose this would've been a much hotter topic back in the Fable release-era when this type of feature was something that was advertised as a selling point.