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- Seen Jun 10, 2017
Hallo! Here's a brief explanation of the plot of my game, (see below for question itself!): So basically I want my game's player to get imprisoned on a jail-ship in the middle of the sea and have all their pokémon taken away (and items too, if possible,– at least Medicine items, battle items, etc., if not Key items and TM's/HM's if that would be too difficult). Then it would be a cool narrative-based mini-chapter in the middle of the game on the ship where you have to work with both fellow prisoners (its a Rebel v. 'Team' Empire/imperial soldiers game, you're not some hardened killer or something!) and corrupt guards in order to get a smuggled Egg, hatch it, train it by obtaining an Old Rod on this black-market, and eventually get strong enough to beat the guards and escape into the sea via the lastly obtained HM Surf/Dive...
So basically I need Scripts/Events/etc. that could enable the Player party to become totally empty mid-game, and thereafter start with an Egg as a 'second' starter sequence. Since the Player has zero pokémon in the beginning of the game, is this totally possible as long as I code the game to ban you from all wild/trainer battles while pokémon-less? –I don't want the Player's pokémon to be scrapped of course, so either an involuntary or (if the scripts would be kinda blocky and we would have to get creative to work around its possibilities) voluntary storage of the pokémon in the PC to be re-obtained after this prison-ship chapter would be alright. Any one have any ideas? Has this been done before, have you seen it somewhere, or does it seem totally impossible/likely to make the game crash as it would be too script/code-heavy and liable to errors?
Thanks for the help! I'm new to Pokémon Essentials/RPG Maker XP so I'm rooting around to see if preëxisting scripts/ideas work before I try it from scratch...
So basically I need Scripts/Events/etc. that could enable the Player party to become totally empty mid-game, and thereafter start with an Egg as a 'second' starter sequence. Since the Player has zero pokémon in the beginning of the game, is this totally possible as long as I code the game to ban you from all wild/trainer battles while pokémon-less? –I don't want the Player's pokémon to be scrapped of course, so either an involuntary or (if the scripts would be kinda blocky and we would have to get creative to work around its possibilities) voluntary storage of the pokémon in the PC to be re-obtained after this prison-ship chapter would be alright. Any one have any ideas? Has this been done before, have you seen it somewhere, or does it seem totally impossible/likely to make the game crash as it would be too script/code-heavy and liable to errors?
Thanks for the help! I'm new to Pokémon Essentials/RPG Maker XP so I'm rooting around to see if preëxisting scripts/ideas work before I try it from scratch...