Oh O:
The choices in the poll are mostly pretty generic and boring stuff. I know many people think of these, but cmon there is much more interesting stuff if you try good enough. Ill go through the options and then try to come up with and talk about some actually interesting things they should do.
-Pokemon following you around like in Yellow,Hg,SS
I think its really lame that people have to wish for these, especially when its just cosmetic. Gamefreak should already implement this as a standard feature
that can be enabled or disabled by the player
-Berry Trees Back
that really depends on whether they improve it in some interesting way and make it more practical in general. Perhaps make a dozen berries grow on trees. Expanding the amount of berries to more useful ones (or adding interesting effects to the old ones that were no use in battles)..
-New Battle system (6 on 6, etc.)
dafuq.
-Multiple Regions
No. A postgame place/subregion, yes, but several, old regions, fortunately never. People think its a good idea, but its terrible.
-Battle Frontier return
Sure, as long as theres as few crappy places in it, no one is against it.
-New Starter types
Never. The starter types are there for a reason. To teach the basics of weaknesses/resistances.
-Dark type Gym Leader
This will happen sooner or later anyway. Id say, let them add it when they see fit. I wouldnt want them to throw out some theme for a town that fits a type for the sake of having a Dark gym, but with 8 that shouldn't be an issue and there is no reason there shouldn't finally be one in the next gen.
I'm sure Roxies gym would have been Dark if it wasn't for Grimsley in the E4.
-Tournament instead of elite four
The E4 is pretty cool as it is, and I think BW only touched upon the potential there still is on playing around with it, when they made the order choosable.
What I would like to see is some more interesting stuff added to it.
For example it could be like 4 big contrastive thematic areas, with each E4 member having perhaps 2 pre-trainers and the central hub allowing a few full heals. If one corner was Fire themed, the pre-trainers would be casual Fire-type users like weaker gym leaders, but the E4 member, while still using the type of course, would be a master of countering the types weaknesses...
-Return of team rocket
Um... you mean, the teams motivations have gotten interesting and philosophical, but for some reason the simply mean team should return? No thanks.
-New eeveelutions
NO. I have said this numerous times and I will say it again:
Eevee is not meant to evolve into everything, its concept is that it is a seemingly average normal cute pet... which upon exposure to different kinds of concentrated energies, evolves, fully gaining the respective elemental abilities. Meaning the only thing I can still see them doing would be some kind of Wind specialized evolution, but that would probably feel out of place. No freaking insect eeveelution or any of that nonsense for the love of this franchise.
-New storyline
I don't see what other kind of basic story there could be.... and no, joining the evil team is an awful idea.
This s pokemon, so we will catch pokemon...pokemon battle, so we are a trainer and challenge strong trainers...pokemon have to train to evolve so...we need to travel around places. Its pretty straightforward and not some random "story" they chose, it is like that because it makes sense. Anything else is spin-off material.
Alright, now to some attempt at creativity.
-Character customization.
There should be at least 2 ages to pick from. Perhaps if they figured to make BW2s different difficulty levels a standard feature form now on, the trainers appearance could relate to that:
Easy - 10yo
Normal - 15yo
Advanced - 20yo
Aside of that, actual character customization, should be possible. Not for the story (since we are all supposed to be playing the same character, which might be reffered to at anytime like the iconic Red), but for everything wifi-wireless related, battles, trades, whatever else they add.
-Fixing HMs
first of all, there is no reason for them to be impossible to delete. Then I would make them all at least somewhat useful and more diverse.
So In short, there would be no HMs, but simply the last ~dozen TMs would have outside-battle effects. Also, instead of Rock Smash and Cut for getting rid of rocks and small trees, there should be more kinds of obstacles, all of which can be destroyed by any obstacle removing TM. Also I would give Teleport the effect of Fly and turn Fly into a Dive counterpart, along with Dig. My attempt at this:
Obstacles:
88 - Cut - Grass - 70P, phys. Removes Obstacles
89 - Incinerate - Fire - 30P, sp. Incinerates held item. Removes obstacles
90 - Rock Smash - Fighting - 50P, phys. Can lower defense. Removes Obstacles
91 - Strength - Fighting - 80P, phys. Allows to push boulders.
Travel:
92 - Flash - Normal - Illuminates dark areas.
93 - Surf - Water - 95P, sp. hits everyone. Allows travel across water.
94 - Rock Climb - Rock - 80P, phys. Can cause confusion. Allows climbing rocky paths.
95 - Waterfall - Water - 80P, phys. Can flinch. Allows climbing waterfalls
96 - Dig - Ground - 100P, phys. two turn move. Access to underground areas at right spots.
97 - Dive - Water - 100P, phys. two turn move. Access to underwater areas at right spots.
98 - Fly - Flying - 100P, phys. two turn move. Access to above route travel at right spots.
99 - Teleport - Psy - Allows quick travel between visited locations (old Fly)
-Travel Box
It would be really useful if the PC had one separate Box that could be accessed from a portable PC. The downside would be that pokemon put there, would not heal of course.
-More pokeballs. Like:
1.2. Heat/Cold Ball - For higher rates in hot and cold areas
3. Flight Ball - Bird-catchers favourite (higher rate for Egg-group Flying)
4. Dawn Ball - easier captures in the morning
5. Kin Ball - higher rates when same egg-group as your pokemon
6. Power Ball - doubles Effort points (like Luxury doubles happiness)
-Unlikely.....but Id like it if they took another look at the type chart and did some tweaking to balance it a bit more
https://saiph-charon.deviantart.com/art/More-balance-204921036
As for specifically regarding generation VI, not just in general for the franchise,
I would want VI to be a shorter complimentary kind of generation.
Perhaps ~80 pokemon, focus on evos/babies and special extra hidden pokemon.
-Starters
as far as secondary types go... lets do some analyzing.
Gen I: 2 had 2nd types, but both were rather there because of making sense, since Poison, especially in the beginning was really common with Grass, and Charizard simply had wings.
Gen II, the purifying: it seems like they wanted to undo the random poisonous mess and try a much more basic approach. No secondary types at all.
Gen III, the exotic: they went colorful with exotic locations, type combinations...so for the third set of starters they figured to add some spice, by giving them the first serious secondary types, Fighting and Ground. It would have felt too forced if they put something on Sceptile too, so Grass was left behind on this.
Gen IV, the party: as with the legends, and evos, they didn't shy to go to the limit with goodies. Every starter got a 2nd type, repeating the awesome Fighting combo, finally giving Grass some justice with Ground, and even dared to put the still rather rare and special Steel type on a starter.
Gen V, back to basics: nothing fancy.... except for repeating the same damn combo for Fire and Fire only. Everyone and their mother think its enough.
Gen IV.... so what might we get now? Even a pure Fire starter would be fine, if not anything, as long as its not Fighting. Besides, Grass and Water both had 3 pure lines, so Fire is way behind. Which is why I think Grass and Water deserve secondary types for this set.
However note that the additional types are never so elemental that they would overshadow the main type... they are always something more physical strategical than elemental: Poison, Flying, Fighting, Ground, Steel.
Meaning definitely not Electric or Ice. Dragon didn't happen for Charizard and won't happen to any starter to come. As won't Normal, the default type. And since starters are always cute2cool land-dwelling likeable critters with lots of personality, we can also exclude other organism types like Bug and Ghost.
Which leaves: Rock, Dark and Psychic (if we don't see Psy soon, I will start believing it is too elemental like Ice and Electric)
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Fire/Poison seems really fitting, but not yet, as we need more pure right now.
I'd like to see either Grass/Fighting or Water/Fighting
Grass/Flying would be nice too, they could play a dinosaur->bird thing on it. Although it'd be another one quad weak to Ice.
And Water/Poison, Water/Rock, Water/Dark, would all be interesting, but I wouldn't mind if they reused Water/Steel, but instead of a bulky proud penguin, used on a sharp and fast concept.
If they ever plan a Grass/Steel one, they should save it for when they give Fire the Ground type and Water the Rock type, so there is double weaknesses through the cycle along with normal weaknesses and almost similar resistances. But they cannot do that yet, because we really need at least one pure Fire starter first. But of course all of this analyzing can also be rendered moot if they dont have fitting designs or really like designs that don't need extra types.
-Legendaries:
Before anything else, I think it is time for a major Grass legendary.
Of the dozen uber big legends, the last 7 were Dragon... how about a Bug for a change. The other unused types include Poison, Fighting and the most ancient of all, Rock.
So I predict something really ancient and related to nature. Greenpeace/mother nature fanatic-type villains anyone?
Perhaps a Poisonous third mascot of destruction and pollution, which is purified in the end.
-As for the casual trio we have had (except for IV where the pixies went omg all three legendary cliche type to the max),
I guarantee you, ONE OF THEM WILL BE WATER type. As for the other two, it depends on what they will actually be, but they can be anything from Ground, Ghost, Dark, Poison, Psychic. But they will not be Fire, Electric, Ice, Grass, Rock, Steel, Fight. They could have a secondary type like Bug, Dragon, perhaps even Flying again, but probably not Fighting.
-As for new evolutions/babies:
Id first like some counterparts restored:
Banette evo, Electrode evo, baby Skarmory, baby Absol.
I think its really safe to expect a Normal Pansage&co pre-evo.
Id like an alternate Trapinch evolution.
A baby Onix, and the Kangaskhan issue resolved.
-pokemon concepts roles:
a 3 stage Rock/Dragon fossil
a Bug/Dark line
the casual plant to be Grass/Ground
an early psychic 2 stage canine/feline/fox
a true Zubat replacement Dark/Flying
a 3 stage Electric wannabe 4th starter-like pokemon you get as a gift, which gains the Fighting type later.
a fish pokemon that has 3 stages (so far every single one is 2 max)
more pokemon that live in water but ARE NOT Water type, like say pure Ground, Poison, Electric, Dark stuff thats aquatic. Or heck even Normal-type fish.
several Ice pokemon from snowy areas, and no 3 pure lines BS this round, gen V did that well.
an abstract looking pokemon thats related with plasma discharges, perhaps levitating Electric/Psychic
a friendly 2 stage pure Dragon (with healing and supporting moves)
a dolphin.
A Bug pseudo-legendary... like a special attack counterpart to Metagross.
I've used most of these in my fakemon project (signature), so if they did all of this, I would have to start the whole thing from ground up xD
Ill add more if I come up with something.