Thanks for the criticism, ND. I would've gotten to it before, but it was around 3 AM and I didn't want to post without formulating good thoughts. XD
Because your posting content and there is delay between each post (rather then being on the same day or something) a triple posting can be overlooked.
But because I'm being a nice guy with the overlooking scenario, I'm going to add a bit of a rough egde to my post. Please take what I say into consideration if you want this game to improve (and remember, I'm not insulting you, just your development skills (kidding), just casting my eye at this games problems).
Here we go.
It's a shame no users support this game but I feel it's because this game is kinda stuck in a time warp.
Rm2k3 has little support around here (something my game also suffers from) but it could also be that this game looks like it was developed late 2005-early 2006.
HeartGold and SoulSilver are just around the corner (2 months away from a japanese release date) but this game does not seem like it wants to keep up with it. Let alone even keep up with the D/P/Pt games.
The graphics are resources from late 2005 (and that era of developing here at PC)- there is no visual flare to anything. We argue that the starter kit didn't help games, but it did wonders for allowing users more time to develop nice visual assets and we all moved with the times. This game didn't move along with it (or you for that matter) thanks to it's long development break.
Well, part of that is really more of me not having played D/P/Pt, so I wouldn't know about many improvements that are exclusive to them. I also realize the little problem with HG/SS coming up, but I've also got some side-stuff with Yu-Gi-Oh! going on, so I'd only really get a few days out of the week to work on the game, and once college starts up again, I'll have slightly less time with classes and campus life. I try my best to get as much work done as possible, including setting a destination, an area to stop at, when I've got time to revise the game.
The map work is doesn't seem to be well done. You could argue "Neo, this is a remake- duh" but I bet when you see heart gold and soul sliver the maps will be redone. The last screenshot is a good example of a area that just doesn't work now. That area could of been re-done (less water for example) while still keeping in theme with the city.
That's true. I'll probably get around to adding a few personal touches once I'm done revising the game, I just want to have that revision done so I don't have to worry about correcting any glitches or message issues. I'm not sure about adding DPPt tiles, though, partly because, aside from the PokeCenter, PokeMart, and Gym designs, I'm not really a fan of them. I've seen these graphics thanks to hacks like Liquid Crystal and ShinyGold, and the trees and grass never really attracted me. It's something about them...but eventually, I'll look over the Sinnoh tilesets I downloaded from here and see if there's anything I want to use.
The core to any Pokemon game (well, the standard RPG editions) is the battle system, which seems to be dead here, and I reckon even if it wasn't- would it look like something out of FR/LG.
Technically, something that was never really in it can't be dead. XD (Though, I admit, I could've tried working on making Krazy_Meerkat's CBS part of it all, and I did at one point, but once Shadow_Pingu joined in to help with the CBS, I left that to him while I got everything else done.)
Like I said in the update, I talked to Pingu the other day, and we agreed on trying to have our respective ends done before late August; I'd have the revised demo ready, and he'd have the CBS ready so I'd be able to start implementing it into the revised game. I don't know if he's trying to make it something like RSEFRLG or DPPt, though. I'll ask him about it.
My advice if you wish to get more support in the game is to add a bit of your own personality into it.
Feel free to bring some of your own culture to this game.
If you can't sprite tiles- use one of the tilesets up for use by some of the great spriters. Be smart about where you place tiles on the map.
Add features to the game that make it a game you would like to play.
You've got a good point here. Like I said earlier, I wanted to have the revised demo out and ready to get any glitches and mistakes fixed before working on adding custom stuff/stuff done by other people (since I'm really no good at spriting XD; ). I'm definitely thinking about adding Kyledove's Lighthouse to Olivine, and possibly some stuff from the Tileset Fangking Omega built up for RMXP (assuming I'd just need to resize it by 50% to add it to an RM2K/3 chipset).
Look at other fan games and try be inspired. Look at mine (to show what I have done in Rm2k3), look at Wichus, Waudbys, OmegaGroudons, FMPs, PokemonIOs, Luka S.J... the list goes on. We have so many great developers here.
Look at what you like in these games and see what your peers are doing.
Hmm...I've seen some of their games, and I'm impressed with what I see. They're doing some great work, especially Wichu, OmegaGroudon, and yourself. I dunno...unless I try to work stuff around to get more time to practice with RM2K3, I probably wouldn't be able to do such great things. That, or read more tutorials, but even then, the Tutorial section as of late has more RMXP scripting stuff and less RM2K3 stuff. I do want to try and add some minigames eventually, as well as some side-quests and stuff, but I want to hold off on these until the revisions are done. I've been accumulating the tutorials I've found and I'll be trying to add the things I've found are interesting and would add to the game.
I have so much support for this game because it is like the second last Rm2k3 game here lol. I really do think thats why it is, I'm a fan boy of Rm2k3 and your another user.
I want you to do well kid.
So have a bit of a think.
Put some development into the game (as in pre-plan, concept, code, add eye candy) then bring this game back with a bang.
Good luck GLL99.
I really appreciate all your advice, man. I've probably exhausted this line through this post, but when the revisions are done, I'm going to go back and try to add some personal touches to everything. I'll also be thinking out the minigames and everything. I've got the Trick Master planned on Route 35, but I'll also need to start working more on the Game Corner games. I've got Blackjack in there, but I'll be trying to see if I can add some more. And I'll have some more stuff planned for Kanto and a new area I'll be planning out that'll be Johto's equivalent of the Sevii Islands, and yet they'll differ. We'll see where things go from here, I suppose.