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[Scripting Question] Z-Moves with secondary effects

68
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4
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    • Seen Nov 9, 2023
    A few days ago, I put in a Z-Move script made by WolfPP and it seems to be working perfectly. The only thing the script was missing was the secondary effects of certain z-moves (like stoked sparksurfer always paralyzing, genesis supernova making a psychic terrain, and 10000000 volt thunderbolt's high crit ratio). Does anybody know how to add these secondary effects to their corresponding Z-moves?
     
    1,403
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    10
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    • Seen Apr 29, 2024
    Do those moves have PBMove subclasses? If so you could override the appropriate pbEffect methods to make them have the secondary effects you want.
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • By me? Oo Was Reborn staff.
    Anyway, download Pokémon Reborn and check if they added new code for what you want.
     
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