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[Scripting Question] Z-Moves with secondary effects

  • 68
    Posts
    5
    Years
    • Seen Nov 9, 2023
    A few days ago, I put in a Z-Move script made by WolfPP and it seems to be working perfectly. The only thing the script was missing was the secondary effects of certain z-moves (like stoked sparksurfer always paralyzing, genesis supernova making a psychic terrain, and 10000000 volt thunderbolt's high crit ratio). Does anybody know how to add these secondary effects to their corresponding Z-moves?
     
    Do those moves have PBMove subclasses? If so you could override the appropriate pbEffect methods to make them have the secondary effects you want.
     
    By me? Oo Was Reborn staff.
    Anyway, download Pokémon Reborn and check if they added new code for what you want.
     
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