• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Z-Moves with secondary effects

  • 68
    Posts
    5
    Years
    • Seen Nov 9, 2023
    A few days ago, I put in a Z-Move script made by WolfPP and it seems to be working perfectly. The only thing the script was missing was the secondary effects of certain z-moves (like stoked sparksurfer always paralyzing, genesis supernova making a psychic terrain, and 10000000 volt thunderbolt's high crit ratio). Does anybody know how to add these secondary effects to their corresponding Z-moves?
     
    By me? Oo Was Reborn staff.
    Anyway, download Pokémon Reborn and check if they added new code for what you want.
     
    Back
    Top