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How to setup a menu cry (charizard in firered, venasaur on leaf green, white kyurem--

pokemonmasteraaron

The blind Pokémon Master!
323
Posts
13
Years
  • Sorry, my title was too big :)
    So anyway, how do you make the game play a cry when you go to the new game continue screen in essentials?
    I know it involves using scripting, but only like 1-2 lines of code.
    Also, I was wondering if there is an easy tutorial to follow that teaches RGSS?
    I know Angelscript becauuse a game engine called BGT uses it.
    I'm great with concepts, but none of the tutorials I've tried seem to work out for me.
    I know all about classes/objects, arrays, variables, bools, functions, if statements, loop statements, etc etc.
    Thanks;



    Aaron
     

    FL

    Pokémon Island Creator
    2,452
    Posts
    13
    Years
    • Seen yesterday
    In Scene_Intro, after line 'def closeSplash(scene,args)' try to put line 'pbPlayCry(PBSpecies::VENUSAUR)'.

    Try to practice, make several exercises about each RGSS theme until you learned it.
     

    pokemonmasteraaron

    The blind Pokémon Master!
    323
    Posts
    13
    Years
  • Thanks, FL, but this failed to ork.
    Perhaps it is the method you said to call the cry but I seriously doubt it. I'm assuming the problem perhaps has to do with an essentials operation which cut's it off before it can be heard. So, perhaps it needs moved or something, but this did not work.
    Could you try putting this code in a project and seeing if it works for you? Thanks, and let me know if anybody has a solution.
     
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