Hello, all. Before I ask my question, I might as well introduce myself. Name's Jen. I'm new to this site as well as to Pokemon Essentials/RPG Maker in general. I am not really good with coding, but I am good with numbers and logic in general, so as long as I see a string of code in action, I can use trial and error to figure out what it does, at least on some level. It's a lot of guess work for me, but it's better than nothing.
Despite being unable to code independently, and having minimal artistic skill, if any, I've managed to MS-Paint myself some minor menus and icons and threw in the animated Black and White sprite-pack that was provided on this site. I've got a very long road ahead of me, with far too many questions that need answering. I'll be trying my hardest to figure them out on my own, but I feel like I might have a general idea of what is needed for this particular one, so I decided to ask it formally.
I'm interested in placing a move's info/description on the fight menu during battle. I think I've found the string(s) of code that call for the info to be displayed, at least in the pokemon summary screen. Could this be placed into the 'PokeBattle_ActualScene' script to make it display there as well? (Please correct me if ActualScene isn't even the right script. I had the right one earlier, but I've been working on my game for several hours since and may have gotten it mixed up.)
The piece of code I think might work is this:
I'm sure it has to be modified quite a bit before it would be suitable, but there's no way for me to even begin a trial and error with this. Anyone care to help? I have searched the site, but maybe I'm searching for all the wrong terms?
I've attached my example screenshot. Thanks in advance!
Despite being unable to code independently, and having minimal artistic skill, if any, I've managed to MS-Paint myself some minor menus and icons and threw in the animated Black and White sprite-pack that was provided on this site. I've got a very long road ahead of me, with far too many questions that need answering. I'll be trying my hardest to figure them out on my own, but I feel like I might have a general idea of what is needed for this particular one, so I decided to ask it formally.
I'm interested in placing a move's info/description on the fight menu during battle. I think I've found the string(s) of code that call for the info to be displayed, at least in the pokemon summary screen. Could this be placed into the 'PokeBattle_ActualScene' script to make it display there as well? (Please correct me if ActualScene isn't even the right script. I had the right one earlier, but I've been working on my game for several hours since and may have gotten it mixed up.)
The piece of code I think might work is this:
Code:
class PokemonTemp
attr_accessor :pokemonMoveData
def pbOpenMoveData
if !self.pokemonMoveData
pbRgssOpen("Data/moves.dat","rb"){|f|
self.pokemonMoveData=f.read
}
end
if block_given?
StringInput.open(self.pokemonMoveData) {|f| yield f }
else
return StringInput.open(self.pokemonMoveData)
end
end
end
I've attached my example screenshot. Thanks in advance!