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RMT Update- OU

darkfighter

That random guy
50
Posts
15
Years
  • I've recently got back into the meta, and I am really enjoying it! For now, I'm only using one team. What I have here is mainly, a stall team.

    It's a good team, so to say, but I still think it needs improvment. Tell me what you think.

    Cactikill (Ferrothorn) (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Gyro Ball
    - Power Whip
    - Leech Seed

    Ferrothorn's main job is to get out Stealth Rocks, but can also do great on his own. He takes care of most bulky waters, and is usually a decent switch-in if I suspect the opponent has a mixed set.

    Momogra (Jellicent) (M) @ Leftovers
    Trait: Water Absorb
    EVs: 248 HP / 216 Def / 44 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Toxic
    - Taunt
    - Recover

    Jellicent is a great partner for Ferrothorn, and serves a similar role in terms of checking the opponent's movesets. Jellicent will be able to stop other setups with Taunt, and will have enough bulk to recover it off, or poison/burn whatever switches in.

    Lark Man (Skarmory) (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Brave Bird
    - Whirlwind
    - Roost

    Skarmory takes advantage of his physical tanking abilities to set up spikes, and also blow away whatever threats switch in with Whirlwind. Although I originally wanted Taunt on this set, Brave Bird served a better role to do hefty damage to Fighting-types, and fight back in case he gets taunted.

    Meddy (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Wish
    - Thunder Wave
    - Protect
    - Seismic Toss

    Blissey is great as it partners well with Skarmory (creating the team-up of SkarmBliss). The Wish Protect set allows me to recover any other member in my team, and Thunder Wave cripples whatever Physical Sweepers switch in, allowing Skarm to take over. Seismic Toss is there in case of Taunts.

    Shadow Man (Chandelure) (M) @ Leftovers
    Trait: Flash Fire
    EVs: 4 Def / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Substitute
    - Pain Split
    - Fire Blast
    - Shadow Ball

    Chandelure is like the wild card of the team, and the sub-split set really throws people off. Chandelure is good if I switch into leads such as Ninetales and Arcanine, witch usually threaten my Ferrothorn and Skarmory. While they switch out, I can get a subsitute out and then proceed to knock down as many pokemon as possible. Blissey is not invincible to this set because Pain Split can knock it down a few pegs.

    Napalm Man (Heatran) (M) @ Leftovers
    Trait: Flash Fire
    EVs: 248 HP / 252 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Lava Plume
    - Will-O-Wisp
    - Roar
    - Protect

    Heatran is cleverly named Napalm Man, because his main job is to spread as much burn as possible. Like Chandelure, he can absorb fire attacks, and like Skarmory, he can phaze out setups and other threats. Like Blissey, Heatran can cripple physical sweepers, allowing Skarmory or another member to take the stage.

    ____________

    And that's my team. Suggestions are welcome.
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Sturdy should be Skarmory's ability; it ensures it can't be OHKOed by anything at full health, and can be reset with Roost. Keen Eye is useless (unless it gets hit by the rare Muddy Water).
     

    Vsjester13

    Former battler
    376
    Posts
    12
    Years
  • Just a quick suggestion it might be a better idea to change Jellicent ability to cursed body it's a much better ability since it can prevent the other person from using the same move all the time.
     

    darkfighter

    That random guy
    50
    Posts
    15
    Years
  • @PlatinumDude

    Opps! For a second there, I forgot about Skarm and his Sturdy ability.

    @Vsjester13

    Water Absorb actually works better for this team, because two members in my team are weak to water (Chandelure and Heatran).
     
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