Why hello there. Now that winter break has set in for me, I'll have more time to work on this! :D
@Icegod: I came up with a solution, though I still want some opinions. The Lightball still works for all of Pikachu's stages. However, the stats gained from the item are different for each stage:
-Pichu gets a x3 boost, raising its attack and sp.attack to around 90.
-Pikachu gets a x2 boost, as it always had.
-Raichu gets a x1.5 boost, raising its offensive stats to about 135. Still powerful, but not as bad as the 180 that was there before. I think its low defenses can provide a balance, and I still want to make Raichu a viable pokemon.
In other news, I'll share another fake pokemon exclusive to this game:
Buduri is a defense-oriented Grass type Pokemon. Similar to oddish, but maybe a little bit better at the role. Fun fact: Buduri is the first fakemon I designed for this project.
Here's a sneak peek into its moovepool:
And a screen showing Buduri in action:
Other than this, I've been doing a lot of testing and edits of Pokemon evolutions and movepools.
I've also come up with some new stat-boosting items. One of them is the Mawashi, which multiplies the special defense of Makuhita and Hariyama by 2.
Allow me to demonstrate:
In a test battle between a confusion-using butterfree and a standard makuhita, makuhita is shown to take over 50% damage from a single confusion by the bastard bug.
But if you slap on that Mawashi...
The damage is considerably less.
In a similar situation...
A psybeam attack from a kadabra directly threatens this Hariyama.
But with the Mawashi...
Not nearly as bad!
In other news, I'm also going to rewrite the dex entries for the official pokemon. I'm kind of sick of seeing the defaults. Here is a preview:
So yeah, I've got a lot of stuff to do. xD I can hopefully get out a short, playable demo of this game by at least the beginning of January. Enjoy