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Pokemon - Chosen Destiny

How good is CDest, now, in your opinion?

  • EXCELLENT! Keep up the good work!

    Votes: 39 66.1%
  • Uh, GREAT! Keep on going!

    Votes: 14 23.7%
  • I'm not sure...

    Votes: 4 6.8%
  • Uh, I suggest that you need to improve, BIG TIME!!!

    Votes: 0 0.0%
  • What?! You call this a game?!

    Votes: 2 3.4%

  • Total voters
    59

Peekimon

Me = cat-aholic, Meowr
1,671
Posts
19
Years
  • Thanks for your comments, Jeff :)

    An update!
    Here's Sea Route 1, with dark patches and some added stuff:
    sr1.png


    And, I've decided to ditch the dynamic windows (for now, no flaming, please)
    Because, I'm able to resize the message windows to be like the pok?mon games!

    Examples:
    2 Lined text and nearly pokemon sized message windows!
    new_msg1.png

    new_msg2.png


    A mini Poll:
    Should I keep the dynamic windows?

    Yes [ 0 ]
    No [ 0 ]

    Reply with an answer.
     
    Last edited:

    Dawson

    The Rebirth Is Upon Us
    9,727
    Posts
    20
    Years
  • Nice screens! The text needs to be moved slightle to the right of the message box though. I say keep the dynamic windows, it adds something unique to your game.
     

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • -----Mini Poll Update-----
    A mini Poll:
    Should I keep the dynamic windows?

    Yes [ 1 ]
    No [ 0 ]

    Reply with an answer.
    -----Mini Poll Update-----

    Thanks for your comments, Phoenix :)

    The main reasons I ditched the dynamic windows is:
    1 > The window would appear all over the place and the player would have to constantly move their eyes from left to right, until it gets fruistrating.
    2 > It isn't um..."traditionally" pokemon styled, so, I'm trying to keep the "traditions" of the pokemon games intact.

    NOTE:
    If you don't understand the second reason, please ignore it, as I was kind of exaggerating with the "traditions" thing, ok?
     

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • Ooh...2 votes to keep the windows...
    To tell you the truth, I really didn't like them, but, since YOU (The people)
    are the ones who are actually going to PLAY the game, so, I must take your opinions.
    Anyway, I vote against Dynamic Windows so, No = +1

    Anyway, in this vote, I will NOT Cheat in anyway, just I'll vote fairly.
    I'll put down the names of those who voted so, I can keep count on who voted already.

    This poll will be taken in the BSP Forums as well as Pok?mon Community, so,
    -----Mini Poll Update-----
    A Mini Poll:
    Should I keep the dynamic windows?
    ---------
    Yes [ 3 ]
    No [ 2 ]
    ---------
    Voted "Yes" >> Phoenix316 | Neo-Dragon | Shadow2000
    Voted "No" >> Peekimon | Tull
    Reply with an answer.
    -----Mini Poll Update-----


    EDIT:
    Thanks for your comments, Neo-Dragon, By the way!!!

    Edit 2:
    Edited the vote counts.

    Edit 3:
    Same as Edit 2

    Edit 4:
    Same as Edits 2 & 3
     
    Last edited:

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • :: A Mini Poll Update ::
    Should I keep the dynamic windows?
    Yes [ 3 ]
    No [ 7 ]

    Voted "Yes" >> Phoenix316 | Neo-Dragon | Shadow2000
    Voted "No" >> Peekimon | Tull | Jeff_PKLight | 3 Members from BSP | JonneyM
    This mini poll is only until March 27th, 2005, Sunday.

    Start Voting!

    Expect an update either today or tomorrow.

    --Edit--
    1 Vote against Dynamic Windows
     
    Last edited:

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • As expected, an update:
    Route JML 4:
    http://img.photobucket.com/albums/v677/peekimon_gall/cdest_pics/rjml4.png
    I've decided to put it in a link, because its width is too big and may mess up the forum layout. It took some time to make it,but, the time was worth it. :)

    And Cities & Mottos/Slogans:
    Ceruliteak City: http://img.photobucket.com/albums/v677/peekimon_gall/cdest_pics/cteak_ingame.png
    Cirtcele City: Part 1 | Part 2
    It has two parts because the whole slogan won't fit in the second line.
    Granrock City: http://img.photobucket.com/albums/v677/peekimon_gall/cdest_pics/grock_ingame.png

    Those are some of the cities' slogans or mottos.
     
    Last edited:
    45
    Posts
    19
    Years
    • Seen May 7, 2009
    your map.....

    Just an idea to make it look a little better, I saw on one your maps, your trees all have wierd shadow, like one tree has a shadow like its bunched with others. Make the single trees have as much shadow.
     

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • @RM2k3kid:
    I already have the deep water auto tile. Thanks anyway :)

    @StreetxXxBadass:
    Which map exactly?
     
    45
    Posts
    19
    Years
    • Seen May 7, 2009
    Well i see it on all the ones that got trees.

    Like you lok at the ones that are alone, than also the ones that are on the outside of groups, that have shadow of ones on both sides.
     

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • @StreetxXxBadass:
    That's how it looks in the official games, I think

    @RM2K3Kid:
    NO problem, thanks for the auto tile anyway.

    -=Edit=-
    Who remembers the screenshot while you were choosing your pokemon?
    Here's a temporary version of it.
    Comments if the box needs improving or what:
    c_tchic.png
     
    Last edited:
    45
    Posts
    19
    Years
    • Seen May 7, 2009
    Well aprt of it is, but with what i'm saying its like that in the game, with what you have it isn't, not trying to like be mean or anything, just trying to help. Here let me see if i can find something to show.....

    Here ya go, this is a pic of route 1 from my game....

    Example.png


    In the red is a tree by itself kinda, doesn't have the shadows like i'm saying, red part also shows the outside of the bunch not having shadows, in the blue, trees in a bunch with those shadows. Now yours have the shadows like in the blue. Take out the shadow part on the outside of bunches and off those ones by themselfs.

    Does that help??
     
    Last edited:

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • Oh, now I know what you meant.
    But, that is a very minor graphical error which I will change later and not now.
    No one has complained about it yet and I've made about 12 Maps with trees and I'm too lazy to change something too minor. Of course, I'll take your suggestion to thought. Thanks, by the way.
     

    Esai

    ♥♥♥ With Bubbleicious ♥&#9
    1,434
    Posts
    19
    Years
  • Route JML4 looks ok, but there are a few errors i thought i'd point out

    a) The rocks look like they're r/s style
    b) When the Grass is on those raised rocks, at the end you can see the dungeon looking floor, I have a pic (see blue circle)

    The Pokemon Choosing thing looks very original

    And i like the sea-route very official looking!

    Keep up the good work, I really like this game and how original the map work among other stuff is!
     

    Peekimon

    Me = cat-aholic, Meowr
    1,671
    Posts
    19
    Years
  • Thanks for all your comments :)

    For the Constructive Critiscism of Esai:
    a) I like to use a little variety (for the rocks at least)
    b) I don't get you.
    >> UPDATE >>
    Ok, here's the upgraded version of choosing your pokemon.
    The colors are based on the pokemon's elements:
    Bulbasaur >>
    c_bulb.png

    Torchic >>
    c_chic.png

    Totodile >>
    c_tot.png

    Comments, please.
     
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