Btw, speaking of the pokedex earlier, does anyone know how to edit the part of the pokedex in FRLG that lets one go through entries by the habitat of the pokemon? I'm saying, if one added pokemon to the ?????????? spots, would there be some way to add them to the habitat part also?
Also, on the subject of adding pokemon, does anyone know how to repoint the learned moves list of pokemon? That is, if one added a pokemon, they wouldn't be abled to tell it to learn moves unless they deleted some that already exist for other pokemon. (Same situation for egg moves, which I'm working on... slowly...)
I know I"m in no place to make demands, but would the maker of this tut please be a little more complete in this tutorial? It tells you how to edit sprites and backsprites and references you to PEP (which has less than half the functionality of YAPE) but it does not tell you how to do the following, which are necessary to add a new pokemon, without these, it simply isn't a new pokemon:
1. Explain how to edit pokedex entries and to assign them a defined number and habitat(FR/LG) in them by whatever means necessary.
2. Explain how to add new moves to its' movelist. As it is, all the ? pokemon have only one move, and not even YAPE can add more.
3. Include a reference to Icon Editor so that people know how to edit the micro-sprite that shows up in your pokeballs list and storage PC.
EDIT: I don't mean to sound harsh. YOur tutorial works wonderfully... I was just looking for so much more. Keep up the good work.
1. I suggest you to see this thread: http://www.pokecommunity.com/showthread.php?t=185257
2. That's what we have PEP for. The newest version of PEP allows you to add new move tables. Just click on "Insert New table", get an offset with empty space, check how much moves you need, and there you go.
3. Yes, he should do that.
You say that PEP has less than half the functionality of YAPE. Sorry to say, but you didn't notice something: YAPE can't edit the Pokémon Sprite/icon/pallete offsets, which PEP can do, and that's the reason why it's used.
props, man. and i know how to do everything, but wen i open pokeEdit pro it says this:
"Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"
any help? i downloaded the version u posted at the beginning....can't find it anywhere else. it worked on my other computer but i don't have access to that comp rite now so please help??? thanks, and nice tut. ^_^
You might want to add a little disclaimer to your tutorial: it doesn't work in Emerald. The sprite can be changed, but its palette will stay the same.
Anyways, you shouldn't be hacking Emerald; It's notoriously unstable.