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Add New Pokemon In 15 Easy Steps!

I know I"m in no place to make demands, but would the maker of this tut please be a little more complete in this tutorial? It tells you how to edit sprites and backsprites and references you to PEP (which has less than half the functionality of YAPE) but it does not tell you how to do the following, which are necessary to add a new pokemon, without these, it simply isn't a new pokemon:
1. Explain how to edit pokedex entries and to assign them a defined number and habitat(FR/LG) in them by whatever means necessary.
2. Explain how to add new moves to its' movelist. As it is, all the ? pokemon have only one move, and not even YAPE can add more.
3. Include a reference to Icon Editor so that people know how to edit the micro-sprite that shows up in your pokeballs list and storage PC.

EDIT: I don't mean to sound harsh. YOur tutorial works wonderfully... I was just looking for so much more. Keep up the good work.

1. I suggest you to see this thread: https://www.pokecommunity.com/threads/185257
2. That's what we have PEP for. The newest version of PEP allows you to add new move tables. Just click on "Insert New table", get an offset with empty space, check how much moves you need, and there you go.
3. Yes, he should do that.

You say that PEP has less than half the functionality of YAPE. Sorry to say, but you didn't notice something: YAPE can't edit the Pokémon Sprite/icon/pallete offsets, which PEP can do, and that's the reason why it's used.
 
1. I suggest you to see this thread: https://www.pokecommunity.com/showthread.php?t=185257
2. That's what we have PEP for. The newest version of PEP allows you to add new move tables. Just click on "Insert New table", get an offset with empty space, check how much moves you need, and there you go.
3. Yes, he should do that.

You say that PEP has less than half the functionality of YAPE. Sorry to say, but you didn't notice something: YAPE can't edit the Pokémon Sprite/icon/pallete offsets, which PEP can do, and that's the reason why it's used.

You are very right. I guess no one tool is willing to do everything...
Now I've been having a problem. I successfully added both sprites, and I could have sworn they had the same palette, so I didn't even bother to make a new palette for my backsprite, but when I went into a battle, the sprite was black and yellow, which is not what it was supposed to be. What did I do wrong?
 
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I apologize, my computer is down right now. I am doing this through an iPod, so I cannot see the tools... As soon as my computer is up, I will add what you asked.
 
This thing has worked fine (as it should be), I have inserted Turtwig and Grotle to my game. A couple of times I have got messed up sprites but I have fixed those without help. Now I have a problem. I have Torterra's sprite, when I see it in game it's black and I don't know what helps me to get it's colours back again. I think it's palette's fault but what can I do? I have tried different offsets and everything that comes to my mind, but something's still wrong. Can somebody help me?
 
I solved the problem I had before.
While it is true they used the same pallet, their pallets were (and this is the stupidest thing I've ever seen) In DIFFERENT ORDER! I had to export the pallet from the front sprite, load the backsprite, import the pallet (which screwed up my image) saved it as a seperate file, opened the old and new backsprites in two seperate runs of paint, copy the one with the colors that looked right, pasted it over the one with the right pallet, and saved. Only THEN did it work. That's the solution to your problem, master Dark.
 
I want help too :( My question, scroll little bit up, so you can see it. I can't continue my hack because my problem! I'm starting to cry (not really but..).
 
wow

props, man. and i know how to do everything, but wen i open pokeEdit pro it says this:

"Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"

any help? i downloaded the version u posted at the beginning....can't find it anywhere else. it worked on my other computer but i don't have access to that comp rite now so please help??? thanks, and nice tut. ^_^


edit: i fixed it on my own, just searched the file and it turns out i just needed to update my computer's library files.
 
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props, man. and i know how to do everything, but wen i open pokeEdit pro it says this:

"Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"

any help? i downloaded the version u posted at the beginning....can't find it anywhere else. it worked on my other computer but i don't have access to that comp rite now so please help??? thanks, and nice tut. ^_^

Search google for comdlg32.ocx, download it and place it in the system32 folder.
 
You might want to add a little disclaimer to your tutorial: it doesn't work in Emerald. The sprite can be changed, but its palette will stay the same.

I used this tuterial last night and it worked great! (In Emerald BTW). My only hang up is that my sprite isn't loading properly... It works fine in every step and the game runs smoothly, but when I encounter it in the wild it just gives me missingno.'s two question marks sprite... Haven't tried catching it yet because I'm still tweaking the sprite's original problem. It should work fine though.

Any suggestions?

Anyways, you shouldn't be hacking Emerald; It's notoriously unstable.

Ummm... everything I've done to this ROM has worked fine so far aside from my tiny newbie problems that only came up because I'd never used the tools before. I'm working on new player sprites, new pokes, edited gyms, and rebuilt towns and everything is great and smoothly running so far...
 
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I don't understand... I was trying to insert this sprite I made from scratch:

[PokeCommunity.com] Add New Pokemon In 15 Easy Steps!


But when I find the pokemon in the wild, the screen just stays black...
 
I don't understand... I was trying to insert this sprite I made from scratch:

[PokeCommunity.com] Add New Pokemon In 15 Easy Steps!


But when I find the pokemon in the wild, the screen just stays black...

You must have made some tiny hang up somewhere... :\
Mine is scratch too, and everything works, attacks and location etc, but my sprite is showing up as the ? mark missingno. Strange, but no ones had an explanation yet...

I suggest just starting over from step one and trying again. :( It MIGHT help, or will at least give you some practice while waiting for a better answer.
 
You must have made some tiny hang up somewhere... :\
Mine is scratch too, and everything works, attacks and location etc, but my sprite is showing up as the ? mark missingno. Strange, but no ones had an explanation yet...

I suggest just starting over from step one and trying again. :( It MIGHT help, or will at least give you some practice while waiting for a better answer.

Well it's the second time I've tried it =\
Last time the rom didn't even start up. But this time I didn't change any of a Pokemon's stats and stuff, I just replaced the sprite of Farfetch'd with mine.

BTW, Maybe you didn't set the missingno.'s sprite offset to the offset that you inserted your sprite?
 
Well it's the second time I've tried it =\
Last time the rom didn't even start up. But this time I didn't change any of a Pokemon's stats and stuff, I just replaced the sprite of Farfetch'd with mine.

BTW, Maybe you didn't set the missingno.'s sprite offset to the offset that you inserted your sprite?

No, I used the Free Space Finder to get me an open offset to use... And I always add 10 extra bytes to be sure it won't overwrite something else. It wasn't acting glitched or anything since attacks etc were working, which was nice, but now I'm wondering where MY sprite went off too...
 
So many has problems and I have too, but I didn't get answer... I haven't hacked for a month because of that. :(

Here's my text from page 4. Can somebody help?
Spoiler:
 
it doesn't work for me.. :o
when i did it for the first time it worked (i replaced a spheal) but now it doesn't!
when i look at my number 673, it is still a charmander!?
 
I have the solution okay when you open unLZ-GBA you try to start from 500 at the GoTo button if its still messed up go to 1000 1500 2000 onwards until you find a proper sprite if you enter 500 and a pokemon is there already it might even start on a lower number so find it...^^
 
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